From: Don_Schmitz@transarc.com
Date: Mon Aug 3, 1998
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Part 3
Part 3
** General Questions About Modeling
**
** This section covers some of the frequently asked questions about the
** general workings of the hobby/business of scale modeling. The questions
** and answers here don't cover techniques - they are background information
** for newcomers to the hobby.
[Q] What is IPMS? Should I join?
[A] schmitz@transarc.com (Don Schmitz 6/97)
IPMS is the International Plastic Modelers Society. In most
countries, it is the only large scale organization devoted to the
modeling hobby. For various reasons IPMS has a strange sort of
organization [at least in the US - I don't know about the rest of the
world]. There are local IPMS chapters - essentially local clubs
that have registered with the national IPMS organization - and a "national"
IPMS organization. You can join either or both the local and national
organizations.
The benefits of joining the US national organization are a nicely
done, 6 times-a-year magazine (the "IPMS Journal"), and the right to
compete in the IPMS National Contest. The "Nationals" is probably the
biggest modeling contest in the US, and is held yearly in a rotating
location (local chapters around the country bid on holding the
Nationals much like countries bid on the Olympics). Aside from direct
personal returns, the National organization does provide other
benefits, such as providing feedback to model manufacturers and
organizing programs to attract young modelers.
The benefits of a local club registering with IPMS are a good deal on
insurance (which many commercial sites will require for meetings or
events) and event coordination to avoid multiple clubs from holding
contests on the same day in the same area.
I should mention that there is a perception that IPMS has a bias
towards military modeling, and planes in particular. While the
percentage of military modelers in IPMS may suggest this is so, and
this may have been true in the past, there is no (IMO) organizational
bias in this direction. Any sort of local club can become an IPMS
chapter, and there are several IPMS chapters that specialize in
non-military subjects. The IPMS Nationals has a roughly equal number
of contest classes for all types of models. Of course a local chapter
may be more specialized in a particular subject, but most are open
minded enough to make all modelers welcome regardless of their
interests.
Should you join? Thats a bit of a personal decision. The "Journal" is
nicely done, including an increasing level of color photography, and
(IMO) tends to have more detailed and honest reviews than the
commercial magazines (admittedly the Journal's spelling and grammar
tends to be a little rough). Most modelers only attend the National
contest when it is nearby, so that usually isn't a big deciding
factor. Many modelers feel it is worthwhile supporting a national-scale
organization that promotes their hobby.
To join, send $19.00 and your name and address to:
IPMS/USA
P.O. Box 6138
Warner Robin, GA 31095-6138
More IPMS information can be found on the web at:
www.ipmsusa.org/index.htm
See section 9 of this FAQ for IPMS contact information in other
countries.
[Q] What does "scale" mean? What does the 1:24 on the model box mean?
[A] schmitz@transarc.com (Don Schmitz 1/97)
"Scale" refers to the ratio of the linear size of the model to the
size of the real object being modeled. A model marked 1:24 indicates
that all lengths on the model are (or should be) 1/24 the length of
the "real" object. For a concrete example, consider a real automobile
which is 15 feet long (bumper-to-bumper), 6 feet wide and 4 feet high.
A 1/24 scale model of this car would measure:
length: 15/24 feet = 0.625 feet = 7.5 inches
width: 6/24 feet = 0.25 feet = 3.0 inches
height: 4/24 feet = 0.167 feet = 2.0 inches
If you want to build a scene with several models (known as a diorama),
all of the models should be the same scale so that they look right
when viewed together.
As the "number" in the scale gets smaller, the model gets bigger.
If the same car mentioned above was modeled in 1:12 scale, it would measure:
length: 15/12 feet = 1.25 feet = 15.0 inches
width: 6/12 feet = 0.05 feet = 6.0 inches
height: 4/12 feet = 0.333 feet = 4.0 inches
or twice the size of the 1:24 scale model.
An interesting effect occurs due to the relationship of length, area and
volume. Two models with scales differing by 2x will have areas differing
by 4x and volumes by 8x. This means that even though a 1:12 scale model car
is only twice as long as a 1:24 scale model car, it will take 4 times as
much paint and shelf space as the 1:24 scale model, and will appear
about 8 times as massive as the 1:24 scale model.
[Q] Why are there so many different scales? Where did they all come from?
[A] schmitz@transarc.com (Don Schmitz 8/95)
Lots of different scales are used for models because the real objects
being modeled come in a lot of sizes, while model boxes and display shelves
are all more or less the same size. A scale is chosen so that the model
is a reasonable size regardless of how big the real object was. A number
of standard scales have evolved that manufacturers tend to use for consistency.
Many modelers like to specialize in a particular scale so that the
models in their collections look right when displayed together.
Most modeling scales trace their way back to scales used for
architectural drawings and models. The most commonly used scales tend
to be ratios that make it easy to use standard rulers to do conversions.
For example, 1/12 scale is 1 inch = 1 foot, a scale that works great
for drawing a house floor plan on a desk sized sheet of paper. 1/16
scale is even "nicer", since the 1/16th inch tick marks on a standard
(English) ruler scale out to 1 scale-inch. These two scales (and
their integer submultiples) form the basis of most modeling scales:
1/12 (big scale autos)
1/24 (most autos, *really* big scale planes)
1/48 (big scale planes)
1/72 (common scale for planes)
1/96 (not very common, typically spacecraft)
1/144 (also not very common, spacecraft, airliners)
1/16 (big but not huge autos)
1/32 (another really big scale for planes)
1/64 (S gauge railroad, Matchbox/Hot Wheels sized diecast cars)
Then there are "odd balls" that turn out to be "marriages of convenience"
between odd units or sizes:
1/25th is used by many US model manufacturers as an alternative to 1/24 for
autos. Some cynics feel this is a scheme to save a few cents on the
plastic in each kit, but I think the original motivation was to make
1 mm = 1 inch, so that you could use a standard metric ruler as a
"scale" ruler (for the numerically retentive, that means the scale is
really 1/25.4). An alternative explanation for 1/25th scale is a
scale inch is 0.04 real inches - which is easy to measure using an
engineer's decimal-inch ruler with 0.02 inch tick-marks.
1/43rd, a very common European scale for auto models, is derived from
model railroad practice. 19th century "live steamers" - folks who
build working model steam locomotives and rolling stock - settled on
a nice round 5 inches as the standard gauge (distance between rails)
for their models. The gauge of real railroad tracks is 4'8", so this
scaled out to 1/11.2. As technology allowed model trains to be built
smaller, smaller scales were adopted by the tried and true practice of
using integer sub-multiples. The original 1/11.2 was named "gauge 2",
"gauge 1" was 1/22.4 - still used for big scale (LGB) model railroads,
and "gauge 0" was 1/44.8 (over time "gauge 0" turned into "O gauge").
However someone with too much time on their hands noticed that 1/44.8
was awfully close to the ratio of 7 mm = 1 ft. Why they thought this
was a useful ratio is beyond me - it doesn't allow for any easy
measuring conversion that I can think - but it works out to a scale of
1/43.5. Eventually models trains got to be even smaller, and HO - for
"half O" was born, at a scale of 3.5mm = 1 ft, or 1/87.1.
1/35th, a common scale for military vehicles and armour, has its origins
in figure modeling (lead soldiers). Long before injection molded models
existed, soldier figures were commonly made to a nice round 50mm (2 inches)
tall - which works out to 1/35th assuming a typical 5' 10" human.
Finally, many kits, especially older kits of "odd" subjects are "box scale",
meaning whatever scale allowed them to fill up a standard size model box.
The early AMT Star Trek models tend to fall into this category.
[Q] But what about ship scales? Where did they all come from?
[A] drwells@hogpa.ho.att.com (David R. Wells)
1/500 scale was apparently used for idenitification models in World War II.
Several plastic model companies followed this trend, including Frog,
Renwal, and Nichimo. Many Revells come close to this scale. (1/480,
1/535, 1/542, 1/509, etc) Sadly, there are few (if any) new models
being made in this scale. Nichimo kits are difficult to find, Frog is out
of business, (although the molds survive in Russia) and Renwal was bought
out by Revell (which only rarely re-issues the old Renwal kits).
Monogram used to be notorious for their box scale. All their hulls were
16" (406mm) long, regardless of the size of the actual ship. In some
cases though, it worked out. Monogram's lovely Albany class CGs are
almost exactly 1/500 scale. Their Leahy class CG is almost exactly 1/400.
1/600 is obviously 1" = 50'. In fact, Airfix's boxes used to be marked
exactly that way. Manufacturers of 1/600 ships included Aurora, Airfix
and for battleships only, ARII.
1/720 is obviously 1" = 60'. Italeri and Revell are the primary
manufacturers of ships in this scale.
1/350 is one tenth of 1/35, so I can only assume that it is because
in scale, an average 5'10" man is 5mm tall. For injection molded kits,
Tamiya and DML (Dragon) are the leading manufacturers. This scale is
also increasingly popular for resin kits, like those from Gulfstream or
Mike Bishop's "Blue Water Navy." Even Revell is getting into the act
now, with its 1/350 scale Emden.
1/700 is half of 1/350. About 25 years ago, several Japanese companies
(including Aoshima, Fujimi, Hasegawa, and Tamiya) agreed to make
waterline models of the entire WWII Japanese Navy in 1/700 scale.
This scale is now a standard, and DML (Dragon) Skywave, and to a
lesser extent, ARII use this scale.
1/400 is used almost exclusively by Heller. They are French. They
had to be different. Heller manufactures and excellent and extensive
line of French warships, including all the last generation French
battleships and battlecruisers. Tauro's Italian cruisers are also 1/400,
and occasionally box scale kits work out to be 1/400.
Arii makes aircraft carriers in 1/800 scale. Nobody knows why.
There are also 1/1200 and 1/2400 scale standards for gaming miniatures.
[Q] But what about model railroad scales - what do all those letters mean?
[A] schmitz@transarc.com (Don Schmitz 1/97)
As hinted to previously, model railroad scales evolved from
standardizing the gauge (between the rail distance) of the model
track at some convenient dimension. Gauge tends to be more important
than scale to a model railroader, since it affects whether or not two
models can be operated together on the same trackage. The gauge of
standard railroad track is 4 feet 8.5 inches (another long story),
which makes for rather odd numerical scales if you use a reasonable
round number for the gauge of the model track. So rather than refer
to odd scales such as 1:43.5, model railroaders initially assigned
numbers to each scale/gauge, eg. "gauge 1" was 1:11.2 scale, "gauge 2"
was 1:22.4 scale and "gauge 0" was 1:44.8 scale. Eventually, "gauge 0"
turned into "gauge O" and the scale changed to 1:43.5 to better match
the width of commercially available track. As manufacturing
technology made it possible to build ever smaller working models
(1:11.2 makes for a *big* and *heavy* model locomotive when the full
sized loco is 60+ feet long!) new letters were used to designate these
scales. Sometimes these were "odd ball" scales derived much like
"gauge O", sometimes they were round number scales with odd-ball track
gauges. Here is a probably incomplete listing of letter designators
and scales:
G - 1:22.5 (original "gauge 2" re-popularized by the LGB company)
O - 1:43.5 (traditional)
P48 - 1:48 (attempt to rationalize "O" to a round scale with oddball
track gauge)
S - 1:64 (popularized by American Flyer brand trains)
HO - 1:87.2 (HO is "half O")
OO - 1:76 ?? (OO was a British derived alternative to HO)
N - 1:160
Z - 1:220
The current convention is that these letters actually designate the
scale, and a suffix is added to describe models that represent
non-standard gauge railroad cars. So, you might see a model rail car
or locomotive described as HOn3, which means a model built to 1:87
scale, but meant to run on track that is a scale 3 feet wide (real
railroads that were tight on space, such as those supporting mining
and logging operations, used equipment built for closer spaced track).
Finally, many model railroaders tend to be a little lax about scales,
so its common for models marked with a particular railroad scale to be
a little "off" if you were to actually check with a micrometer.
[Q] But what about figures, what do all those XXmm measures mean?
[A] schmitz@transarc.com (Don Schmitz 1/97)
Figures use yet another convention to specify scale - they are classified
by the height in millimeters that a "typical" man would stand. Discrepancies
in the actual scale creep in due to the definition of "typical" - if
you assume a "typical" man is 6 feet tall, a 50mm figure corresponds to
1:36 scale, if you assume "typical" is morel ike 5 feet 8 inches, the scale
is more like 1:34. All of the figures in a particular series intended to
be to the same scale will not be the same height - a "50mm" school girl
standing 5 feet 2 inches tall will be (assuming 1:36 scale) an actual 43.7mm,
while a 7 foot tall basketball player in the same series would be an
actual 59mm tall.
[Q] How do I buy/sell models on r.m.s, or via magazine classifieds?
[A] schmitz@transarc.com (Don Schmitz 5/96)
It is common for private parties to buy and sell models by mail. All
of the modeling magazines have classified sections for this purpose,
and "for-sale" and "want-to-buy" posts are common here on r.m.s. You
would think someone would have invented a safe way for both buyer and
seller to make the exchange, but there is no such magic involved:
either the buyer (usually) or the seller takes a risk and sends the
money or the kit in hopes that the other party does likewise.
In the extreme majority of cases, both parties are honest and the deal
goes smoothly. It is possible for a dishonest person to swindle the
other party, but since the dollar amounts are usually small, it is
rare to find a person willing to risk their reputation in this way
(the real crooks are all off swindling folks out of big ticket items
such as computers and antique auto parts). Still, in any such deal
you should consider the possiblity that the other person will
disappear with your kit or money.
Here are some tips to help minimize the risks:
- Don't deal with folks who are unwilling to give you their full name
and phone number. Having these gives you some ability to track them
down.
- Make sure you agree to exact terms - price, who pays for shipping,
carrier, condition of goods, return policy, etc, before anyone sends
anything. Decide who has to deal with the delay of collecting the
insurance from the carrier if the item is lost or damaged.
- If you're the buyer sending the money first (the usual arrangenemt),
mail the payment in the form of a postal money order (the receiver
can cash it immediately at his bank or post office - no waiting for an
out-of-town check to clear).
- If the dollar amount is large, send the payment insured (in case
it is lost) and registered mail (the better to prove the person you
sent it to received it).
- If you're a seller and someone sends you a personal check as payment,
wait for the check to clear before shipping the goods (let the buyer
know up front that you will do this, and encourage them to pay via
money order).
- Sellers should insure the package, and be willing to return the buyer's
money if the package is lost in shipment.
- Use common sense: if a deal seems too good to be true it very often
is. If the other party seems evasive or shady, keep your money in your
pocket or your kit on the shelf. Don't be afraid to ask the net if they've
dealt with a particular person before. When dealing with a completely
unknown party, try to make a small purchase - that you can afford to
write-off to experience should the deal go sour - before sending off
a large sum of money.
Note: Sending things COD is not really a solution. Most carriers (all?)
do not let the recipient open a package before paying for it - you could
well end up paying for a box full of air. Sellers may also be hesitant to
ship COD, as there are horror stories of carriers accepting obviously
faked cashiers checks as payment. Still, COD may filter out the casual
scam artist who doesn't want to go to *any* effort to swindle you out
of a few bucks.
If you do get burned, here are some tips for dealing with the Post
Office [info from Mike O'Connor (mikeo1@lex.infi.net) (assuming you
used the Post Office to pay for the item):
- Contact your local Postal Inspector - phone number is listed
in the "US Govt. section" of the blue pages in the phone book.
The P.I. will send you a complaint form - you fill it out and
return it with a copy of the of the cancelled check or money
order you used to pay with. Mike has had two successes in having
the P. I. obtain refunds.
- To obtain your cancelled postal money order (or find out it was
never cashed), you have to wait 2 months after it was purchased,
go to your post office, pay a fee, fill out a form and wait...
The main post office that handles this is supposed to be very slow.
If you're nice to the folks at your local post office, they may be
able to give you a name and phone number of someone that can expedite
this for you. [This suggests paying by check is better than money
order, although that will usually add to the delay in the typical
case where the seller is honest, since the seller may well want to hold
your items until the check clears.]
[Q] Why doesn't someone make a kit of <my favorite subject> ?
[A] schmitz@transarc.com (Don Schmitz 8/95)
It often seems perverse that 3 or 4 different model companies will all
release a kit of the *exact same subject*, while so many modelers are
longing for a kit of some other equally significant subject. For
example: AMT, Revell and Tamiya have all released 4th generation Ford
Mustang kits, while no kit exists for the 2nd generation Ford Probe.
Every manufacturer known to man has at *least* one P-51 and 109 variant,
but try to find a modern high quality kit of a Piper Cub or airliner.
The reason, of course, is money. At least in the US, serious modelers
account for a significant but small fraction of all model kits sold -
the vast majority of kits are bought by or for 8 to 15 year old boys.
The model companies know who pays their bills, and does its best to
produce the sort of models that appeal to its market - which the model
makers interpret as high performance cars, fighter planes,
spacecraft, and figures and vehicles with movie/TV tie ins.
There has been some indication that the model manufacturers are
begining to recognize the adult hobbyist, for example: re-releases of
old, out of production (but in demand) kits, higher quality in new
kits (although often at premium prices), and a slightly wider variety
of subject matter. The indication is that the model companies are
willing to do new kits in demand by the serious modeler, as long as
they can still manage to hype the kits to the younger buyers, for
example, by adding hot-rod parts and flashy decals to a vintage car
kit.
You can encourage this trend by letter writing - letting the manufacturers
know what kits are in demand - and by actually buying the offerings aimed
at the serious modeler that the manufacturers have taken a chance on.
[Q] Why are Japanese model kits "better" than US made kits?
[A] schmitz@transarc.com (Don Schmitz 8/95)
This is the sort of loaded, subjective question that makes for great debate
on the 'net but seldom resolves anything. As ammunition for the next time
around, consider the following:
- "Serious modeling" is much more popular in Japan than in the US.
This probably goes back to the roots of modeling - in Japan, modeling
was previously a pastime for the rich, while in the US it evolved
from childrens toys. In any case, Japanese manufacturers are able to
sell more higher end (pricier) kits in their home market, and so can
justify better manufacturing processes, such as high tech multi-part molds
that can produce more complex and better quality (fewer sinkmarks and
seams) parts.
- What do you mean by "better"? accuracy? molding quality? parts fit?
Do you rank on an absolute scale, or by quality/dollar? While most
will agree that Japanese kits do have better molding quality, discussion
in r.m.s indicates that they aren't significantly better on the other
fronts. The Japanese kits are typically quite a bit more expensive as
well, often 2-3x their US competitors, often giving an edge to US made
kits on value.
- The tendency of manufacturers to re-use previously existing molds
makes it difficult to do an apples-to-apples comparison. Truly new
kits from US makers have closed the quality gap, however a lot of
the US kits now in production are based on molds that are 10 to 20
years old - clearly they aren't and never will be as good as a
more modern kit from any maker.
[Q] What are "aftermarket" or "cottage industry" suppliers?
[A] schmitz@transarc.com (Don Schmitz 8/95)
A number of small companies (often run out of someone's home or garage)
have sprung up to cater to the "serious modeler". Some specialize in
the tools and supplies needed to build high quality models, others
produce limited run custom parts, or even complete kits, to augment the
line of subjects available from mainstream model companies.
These companies occasionally take some heat here on the net for
what are perceived as excessively high prices. Many modelers are
especially disturbed by companies that simply repackage common bulk
materials in smaller sized lots and add a hefty markup. A common
example: some companies sell small quantities of fine gauge electrical
wiring to simulate auto spark plug wiring, while the same materials
are readily available at much lower cost/foot at Radio Shack or
surplus stores. Of course, to take advantage of the better value, you
may well have to pay several times what the smaller lot would cost
from the speciality supplier, and end up with a multi-lifetime supply
of the material!
Whether you consider aftermarket materials a reasonable value depends
on how much you value the convenience they provide. A specific
question to r.m.s will often result in the info you need to decide if
you're better off tracking down the materials or doing the speciality
work yourself, or taking advantange of the convenience of the aftermarket.
[Q] What is a "resin kit" ? Why are they so expensive?
[A] schmitz@transarc.com (Don Schmitz 8/95)
Resin kits are an example of the sort of goods produced in the
"aftermarket" - they are a type of model kit produced using a molding
technology that is well suited for low volume production. The parts
produced in this way may be small detail items, a few parts intended to
produce a different variant using a standard plastic kit as a base
(this is known as a "trans-kit"), or a complete kit. Often a resin
kit is the only way to obtain a model of an obscure subject.
Resin kits are produced by first creating a "master", or original part
and then duplicating it using rubber molds and two part casting resin.
The "master" is generally created by a skilled modeler or sculptor,
who either highly modifies an existing part, or creates a part or figure
completely from "scratch". Producing a master involves assembling
basic materials, such as plastic and metal sheet, strip and structural
shapes into an approximation of the desired part, then machining,
carving, filing and sanding to the desired shape. Both the mold
material and the casting medium are very non-viscous before they
harden, so they transfer detail and even surface texture extremely
well - this means the master surfaces must be extremely smooth.
Molds are made by embedding the original in catalyzed rubber. Since
the molds are flexible it is possible to produce complex undercut
parts that couldn't be molded with the conventional metal molds used
for styrene kits. The resin parts that are produced are slightly more
brittle than conventional styrene model parts, and require super glue
or epoxy for assembly - standard tube glue will not hold the parts
together.
Resin parts are expensive; for example, a resin car body will run from
$20-50, an original figure might be $200 or more. The reason is that
the process is slow and labor intensive, the materials are expensive,
and volume is low. Preparing a master requires a great deal of skill
and time, making a mold requires skill and some amount of trial and
error to achieve good results. The casting resin sets quickly once
mixed so the caster must work in small batches, and the molds are
fragile and wear out quickly. The low volume means a small number
of sales to spread fixed costs such as advertizing over, and also
means that the manufacturer must pay higher, small-lot prices for
packaging and shipping. All of these contribute to the cost - as
always you pay for the convenience of having someone else do part of
the work for you.
While were on the subject, I should also mention that resin kits vary
greatly in quality, just as the small companies that produce them
vary greatly in reliability and quality of service. Given the expense,
you really want to know what you are getting - asking about resin
kits on r.m.s is a great way to get info about a resin kit or kit
maker before plunking down lots of money.
Finally, it is important to mention "resin piracy". It is very easy
to use resin casting technology to produce copies of another's
kit, either a mass market styrene kit or another resin caster's
offering. While this is arguably a good thing when a caster recreates
a long out of production kit, it is almost certainly illegal (I'm
not a lawyer, so I won't speculate on what laws - copyright, patent,
etc - are being broken) and is essentially stealing from the original
kit maker. Since the knock-off artist doesn't actually have to
do any work to produce the master, they often offer the same
kit at much lower prices than the original. If the questionable
ethics of buying knock-offs doesn't deter you, it is also often the
case that the knock-offs are of poor quality.
[Q] Where can I buy models cheaply?
[A] schmitz@transarc.com (Don Schmitz 8/95)
First off, if you haven't already, please check out your local hobby
shop(s). There are folks out there that claim to live near well
stocked shops with knowledgeable, friendly staff, *and* that still
offer a reasaonble discount from list price. If you happen to live
near such a shop, or even within 50 miles of it, do yourself a favor
and support it by spending your hobby dollars there. While it is nice
to save a few bucks on a kit by buying mailorder, its even nicer to be
able to pop out for some sheet plastic or a bottle of paint when you
need it - and not wait at least a week - and often much longer - for the
stuff to arrive in your mailbox. When you factor in shipping charges,
you often don't save a whole lot by buying mailorder unless you are
buying a very expensive kit, or placing a large order.
That said, there are many of us with non-existant local hobby shops,
or seemingly even more prevalent, local shops with obnoxious staff, a
smaller selection of models than your average K-Mart, and prices over
list! Along with mailorder suppliers, some of which are listed in
section 9 of this FAQ, large toy stores and discount department stores
often have a large selection of kits - mostly US made but also a
growing number of foreign kits too - at good if not great prices.
Model swap meets - often held in conjunction with a model contest -
are another place to find good prices, especially for rare/old kits.
You'll often find advertizements for local swap meets at hobby stores,
or check the "coming events" listings of modeling magazines.
[Q] Where can I find a model of <my favorite car> ?
[A] schmitz@transarc.com (Don Schmitz 8/95)
Often the first (re)introduction adults have to modeling is building a
model of their own real (or dream) car. It is a common misconception
that a model exists of *every* real car ever produced. Back in the
'60s this was close to true, however the decline in modeling among
kids, the invasion of foreign cars and the explosion of domestic
auto maker's product lines into 100s of "niche" vehicles now make it
impossible for the model makers to keep up. It was also common for
model manufacturers to update molds from model year to year - for example
modifying the '67 Mustang molds to produce a '68 - so even though a
kit was once available, it may no longer be possible for the model
maker to reissue a particular subject.
Still, there are a *lot* of car models available if you know where to
look. Again, a hobby shop is a good starting point. Even if they
don't have the model, they are likely to have a catalog of available
kits and may be able to special order it for you. Failing that, they
will almost certainly have a copy of "Scale Auto Enthusiast" (SAE)
magazine available, which is the next step. SAE includes advertizements
for companies that specialize in old kits (eg. Hobby Heaven), as well
as for aftermarket companies that may produce the car you desire in a
resin kit. Failing that, SAE has a widely read classified section where
you can run a "want to buy" advert, and a "coming events" section where
you can find out about swap meets in your area.
A word of warning: old car kits can be quite expensive, $50-100 is not
uncommon. However like all collectibles, prices can vary a lot
- you can often save yourself a few dollars by doing some research to
know what is a reasonable price, and by shopping around for good
deals.
[Q] Who are kit collectors/dealers?
[A] schmitz@transarc.com (Don Schmitz 9/95)
Many modelers find it hard to believe that that there are people out
there that buy rare model kits just to "have", rather than build. In
fact, this group is willing to pay extra for a kit still sealed in the
"original" plastic wrap (given the ready availability of shrink-wrap
machines, I often wonder how many of such kits are actually filled
with empty sprues!). This may seem strange, but no more so than folks
who collect used postage stamps, or money that you can no longer
spend!
In any case, collecting unbuilt, rare kits is a hobby unto itself.
Often times, modelers find themselves at odds with collectors, since
collectors tend to push up the price of interesting kits. This is
due to the fact that actually *building* an old kit reduces its value
to near zero, while holding onto it results in appreciation as it
becomes more and more rare. Often a modeler will run a "want to buy"
ad in a model magazine and mention "looking for kit such-and-such to
build". This is in the hopes that another kindred modeler will sell
them the kit at a reasonable price, instead of whatever the speculators
have pushed the price up to.
Many modelers unintentionally become kit collectors. This is
amazingly easy to do: modelers know that kits go out of print and
become scarce, so they buy every kit they think they might ever want to
buid someday, even though they already have a backlog of other kits.
It is quite easy to accumulate more kits than you can hope to build in
a lifetime - most modelers that have been in the hobby for very long
have 100s of unbuilt kits, and it is not uncommon to have a few
thousand kits stashed in a garage or storage room [these people must
have quite understanding spouses!] Once you've accumulated a thousand
or so kits, either intentionally or otherwise, it is quite common to
become a "dealer" - a sort of mobile hobby store that goes on the road
to swap meets buying and selling old kits.
These are great people to know, as they often have, or know where to
find a particular rare kit you're looking for. Many of them even sell
currently in production kits at good prices; since they're going to a
swap meet every weekend anyhow, they may as well sell a few dozen new
kits at a hefty discount - remember they have practically no overhead
- and the new kit sells pull people in to see their higher priced
older kits.
[Q] Why aren't the swastika/beer company/tobacco company
decals in my new plane/tank/racing car kit?
[A] schmitz@transarc.com (Don Schmitz 8/95)
Many modelers are upset to find that model companies have apparently
rewritten history/reality and do not include the proper markings on
the decal sheets in a kit. The problem with the swastika is that
modern day Germany has laws forbidding the use of the swastika except
for very limited use. Other European countries may have similar laws.
In any case, model companies that want to sell in Europe must produce kits
without swastikas. Rather than produce different versions of the same kit,
the manufacturer typically produces just one kit without the symbol.
While annoying, this is not a big deal - there are aftermarket suppliers
that produce entire decal sheets of various sizes of swastika.
The beer and tobacco markings are more annoying. In this case, the
model makers and/or the companies involved caved in to various
"Politically Correct" US lobby groups that want to prevent children
from being influenced to drink and smoke by the markings on their toys.
This is especially annoying because, unlike the swastikas, these
markings are more complex and require licensing by their owners, so
correct aftermarket decals tend to be few and far between. It seems
even more perverse that even high end kits, such as Tamiya's $100+ F1
cars, are affected, when clearly these are *not* intended as children's
toys. Sigh...
Update (1/30/98): The huge popularity of NASCAR racing has made it
possible to get tobacco and alcohol decals for many NASCAR racers via
the aftermarket. BSR Replicas and Finishes has a nice on-line catalog
of such decals, check out: //www.bsrrep.com/index.htm
rec.models.scale FAQ, part 4
FAQ Table of Contents