(Frequently Asked Questions)
Part 8: Boost Glider and Rocket Gliders
Posted: November 24, 2002
Last modified: November 24, 2002
8.1 R/C Rocket Gliders
The D-G powered R/C rocket gliders now available are presenting some new
problems to ModRoc'ers, who are more used to making balsa wings, fins, etc.,
then built-up wings. Here is a set of tips submitted by Iskandar Taib, a long
time model plane enthusiast, and others. There is an excellent FAQ in the
rec.models.rc news group. It includes very good information on how to get
started into R/C flying, tips on where to buy equipment, etc.
8.1.1. Have there been any construction reviews of R/C rocket gliders?
Aerotech Phoenix: August, 1992, "Model Builder Magazine"
Estes Astroblaster: September, 1992, "Model Builder Magazine"
Both articles are written from the perspective of experienced R/C
aircraft modelers. They both contain good construction and flying
8.1.2. I'm building the 'XXX' R/C Rocket Glider and it uses foam core wings.
Are there any things I should know about working with foam?
The first thing to know is that certain paints and glues dissolve
foam. Both the stuff made out of white beads (referred to as "bead-
board") and the blue (Dow Styrofoam (tm) ) or pink (DuPont Foamular)
extruded foam will behave in the same way. Once sheeted a foam wing
can sometimes be finished in a paint that ordinarily dissolves foam
if one is careful about not putting too much on at a time. Here is
a list of what will dissolve styrofoam and what won't:
Will dissolve foam:
Nitrate and butyrate dope
"Model Airplane Cement" (you know what I mean)
Polyester resin (sold as "fiberglass resin" at K-Mart)
Thick and thin cyanoacrylates (excepting UFO)
Paints from spray cans
Dope and paint thinners
Dope thinner, acetone
Solvent-based contact cements
Won't dissolve foam:
Polyurethane paints and varnishes (inc. Rustoleum)
White or aliphatic glues (Elmer's, Titebond)
Ethanol or methanol (sometimes used to thin epoxies)
Water-based contact cements (eg. Southern Sorghum)
Follow the instructions provided and you won't go wrong. Most struc-
tural building is done with white glue and epoxy is used for sheeting
the wing and/or putting down fiberglass, graphite or kevlar cloth.
8.1.3. Any tips for sheeting the wings on my Aerotech Phoenix?
The Phoenix kit requires that you sheet the wing with balsa using epoxy
as the glue. Aerotech also recommends that you vacuum-bag the wing for
the lightest wings possible. Vacuum bagging is a fairly new technique
that I will describe later.
The process involves preparing the wing skins, mixing the epoxy (need-
less to say, the 24 hour laminating variety, spreading it on the skins
with a squeegee, scraping most of it off, applying the skins to the
core, then assembling everything together in the core beds (the pieces
left over after the core is cut), and putting lots of weight on top
of the whole thing. Oh yeah.. the wing has to be kept straight so
you'd have to do this on a very flat surface. The more pressure you
can put on this, the better glue joint you'll have, and the less glue
you'll have to use, which makes for a lighter wing.
This is where the vacuum bagging comes in. The core bed/sheeting/core
assembly is put into a large bag which is sealed on all sides. Then the
air is pumped out of the bag. This is supposedly the equivalent of pi-
ling hundreds of pounds of weights on the core. In fact they tell you
to limit the vacuum to so many inches Hg otherwise the cores will crush.
Vacuum bagging is also useful if you are going to lay up fiberglass
on top of the balsa wing skins. Fiberglass cloth is now available in
very light weights and people often use it in lieu of a covering film
The way it used to be done was that the cloth was laid down and a thin-
ned (with alcohol) epoxy brushed into it. Then excess epoxy was removed
using rolls of toilet paper (discarding layers as they became saturated).
With vacuum bagging one lays down a sheet of drafting mylar on top of
the wet glass cloth, then puts the assembly in core beds. The assembly
is then vacuum-bagged. After curing the mylar sheets are removed and
you end up with a glass-like finish that is extremely light since all
excess epoxy has been squeezed out. This also obviates the need for
lots of the filling and sanding usually necessary before painting.
8.1.4. How about help with my Estes Astroblaster wings?
The Astro Blaster kit uses contact cement for sheeting the wings. The
cement is of the water based variety. It is applied to both skin and core
and is allowed to dry. After this has occurred, the skins and core can
then be brought together. This is a little trickier, since you don't get
a second chance. Once the core touches the skin you can't separate them
without breaking something. The skins are just 1/32" thick so one
has to be gentle with them.
8.1.5. How do you repair damaged foam wings?
Repairing foam is fairly easy. One simply hacks out the damaged piece,
glues in a block of foam and carves and sands to shape. Carving is best
done with a brand new utility knife (the kind that has break-off points)
and sanding can be done with a sanding block. Sheeting is replaced in
the same manner - cut out the damaged piece and glue on a replacement.
A little glass cloth or carbon fiber matte over the break helps too.
8.1.6. Some more uses of foam in rocketry...
Foam is interesting stuff to play with. You can cut wing cores using a
hot wire and 1/16" ply or formica templates. Parts for rockets can be
made by simple carving and sanding.
Even more interesting is making lightweight wings and other parts using
foam, silkspan and thinned white glue. Someone called Ron St. Jean built
lots of competition free flight models in this manner. The silkspan is
applied wet over the foam, and thinned white glue is brushed on. When
the silkspan dries it shrinks, and the result is an incredibly strong and
stiff structures. One could conceivably use this method for nose cones
or complex scale models. In England, foam and brown wrapping paper is
used for complex ducted fan models (someone actually flies a seven foot
long scale Concorde constructed like this).
If one uses heavier paper (eg. grocery sacks) perhaps one can dissolve
the foam once the white glue is set (use acetone or dope thinner for
this). For rockets imagine something shaped like a V2 made like this.
Once the foam was dissolved you'd end up with a light weight craft paper
tube of the proper shape, boat tail and all.
8.1.7. I need to cut the piano wire control rods. Bolt cutters don't work
well, as the metal is too hard. Any ideas?
From: email@example.com (Iskandar Taib)
What you want to do is get your hands on a reinforced cutting wheel
like the House of Balsa Tuf-Grind. The Dremel ones tend to shatter and
throw pieces at high speed. If you use them harden them with thin
8.2 Free Flight Boost and Rocket Gliders
Copyright (c) 1996-2002 by Robert G. Kaplow. Permission granted for
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8.2.1 What is the difference between a Boost/Glider and a Rocket/Glider?
In a Boost/Glider (referred to as a BG in the rest of the FAQ), only a
portion of the rocket as launched is required to come down gliding. In a
Rocket/Glider (RG), the entire model remains in one piece, and the whole
model glides down. BGs can be higher performance because they do not have to
carry the dead weight of the motor while gliding down. But sometimes that
extra mass is helpful in trimming the model, and RGs have the advantage of
not having to chase multiple pieces. Typically, this distinction is only
important in NAR competition, where these two classes are distinguished. An
RG is a legal entry in BG events, but a BG is not a legal entry in RG
The other thing to distinguish is a philosophical distinction between a
BOOST/glider and a boost/GLIDER. The question is which half of the flight
the emphasis is on. A BOOST/glider is a rocket that happens to have glide
recovery. In reality, it probably doesn't glide that well. The Space Shuttle
and Tomcat kits are good examples of this type of glider. A boost/GLIDER on
the other hand is a high performance glider that is carried aloft by a
rocket motor. These are the type of models typically seen in competition,
and the topic of most of this FAQ.
Also note that regardless of the emphasis, all of these gliders are launched
within 30 degrees of vertical, like all other model rockets. Horizontal
launch and shallow climbing supported by wing lift doesn't work for these
models, and is prohibited by the safety code.
8.2.2 What are some types of gliders?
Early BGs were rear engine designs. The first was built by John Schutz and
Vern Estes in 1961. They usually looked like delta-winged jets or X rockets.
The old Estes Space Plane is an example of this style.
In 1963 Larry Renger invented the front engine BG with the forerunner of the
Sky Slash. It was basically a hand launched glider with a motor pod hung on
the front. The old Estes Falcon followed this style. A few years later,
Larry invented the detachable "pop" pod. Almost all gliders today are front
engine design, and pop pods are the most common of the BGs flown today. The
old Centuri Swift and Estes Dragonfly (refer to the Rocky Mountain Canary
for the original version that performs much better) were Pop Pod designs, as
is the MPC/Quest Flat Cat.
Parasite gliders are smaller gliders attached to the outside of larger
conventional model rockets. They can be as simple as a small foam glider
hooked to an extra launch lug on the side of a standard model rocket. Many
of the popular mass market kits fall into this category, including the Estes
Manta, ARV Condor, Space Shuttle and the old Orbital Transport, the Centuri
Pterodactyl and the Quest Aurora.
Flex-wing (FW) gliders were inspired by the Rogallo wing that was originally
intended as the recovery device for the Gemini program. They are basically 3
sticks with a lightweight plastic covering. They fold for boost inside a
long skinny rocket, and eject like a parachute. NAR competition rules
prohibit "flexies" as they are called in BG and RG events, and create a
separate category for them.
Gliders are further broken down into categories describing how they look or
work. Some of them are fixed pod, pop pod, swing wing, slide wing, box wing,
t-rail, slide pod, no moving parts, canard, auto-elevator, variable camber,
flop wing, scissor wing, flying wing, swept wing, flapped wing, delta wing,
Rogallo wing, etc.
8.2.3 What are all these funny names I see referenced?
Until the 1979 Pink Book revision, different power classes were designated
by names. For gliders, the names were of flying creatures. Here is a decoder
D [no official name. The "Pink Book" used to lump D and E
into one category. Sometimes called Deagle or Falcon ]
G [no official name. This class did not exist back when names
were used, but was occasionally referenced as Dragon]
8.2.4 I'm just starting. What kits or plans are available?
Several model rocket manufacturers make glider kits. Very few make really
good gliders. Among the non-spectacular performers are the Estes Space
Shuttle and Tomcat, and assorted parasite and foam gliders.
The Quest Flat Cat is an improvement on an old design that can fly
reasonably well. Edmonds offers several excellent glider kits, also sold by
Apogee and BMS. QCR has several glider kits, including a good booklet on
flex-wing gliders. The Estes Trans-Wing and MRC Thermal Hawk are reasonable
NCR glider kits are gone, but plans may resurface in the future. Eclipse
has a few glider kits as well. Holverson had some unique gliders, but
they've been replaced with RTF foam that just isn't what the old kits were.
Apogee had glider kits, but I don't know what their status is today.
My favorite BG plan for the beginner is the Flanigan Flyer, designed by
Chris Flanigan of the MIT Rocket Society. Plans for it can be found in the
MIT Competition Notebook available from NARTS. It is suitable for A-C 18 mm
Try Mark Bundick's Parksley Eagle for 13 mm 1/2A & A motors, available from
NARTS in the "NIRA Glider Plans from 'The Leading Edge'" reprint. There are
several other glider related NIRA Reprints also available from NARTS.
Guppy's Fish & Chips (1/2A) and High Performance Sparrow (A) BG (both in the
MIT CN) were some of my favorites, but are very touchy to trim (more about
that later), thus not recommended for beginners.
For C/D BG I've been flying a Gold Rush HLG using either a C6-3 or a
C6-3/A3-4T cluster. While I haven't tried it, the Apogee D3 should work fine
with this model. Many of the outdoor HLG designs are suitable for this class
glider. Also check out Trip Barber's D-Light in the Nov/Dec 1997 Sport
For higher power events, the old Centuri Pterodactyl parasite glider is one
of the few models that can hold up to composite motors.
For a first RG, I recommend the Seattle Special, by George Riebesehl. Plans
for this model are also in the "NIRA Glider Plans from 'The Leading Edge'"
reprint. It flies on A-C 18 mm motors. For 13 mm motors, try Tom Beach's
Status-4 in the Winter 1995 issue of Sport Rocketry. A good D RG is George
Gassaway's Stiletto-D from the May 1985 issue of American Spacemodelling
For a FW, I recommend the QCR kit and manual. This proved good enough for
NAR V.P. Trip Barber, a fellow FW hater, to take a first place with at
NARAM-37, building the glider right on the field. Also refer to George
Gassaways articles in American Spacemodelling, December 1980 and September
Many more plans are available from NAR, NARTS, NARTREK, NFFS, and AMA
publications. See the references at the end of the FAQ.
Many competition plans are now on the NAR competition web site at
http://www.nar.org/competition/plans/competitionPlans.html. Dozens of
classic glider kits and plans are available on the JimZ web site at
8.2.5 Why do most gliders have the rudder under the fuselage?
This is probably more for historical rather than technical reasons. Since
the motor is on top, a conventionally placed rudder would be in the exhaust.
In reality, some glider tails are far enough from the exhaust that it often
doesn't matter. The real question should be "Why do airplanes have the
rudder on top?" :-) Aerodynamically, most would be better off with bottom
rudders, but that would get in the way of minor things like wheels and the
8.2.6 These things are very different from what I've built before. Are there
any tips for building them?
Lots of them. The most important things to consider are to build light,
strong, and warp-free. Weight is the enemy of a glider. A weak glider will
break easily. A warped glider is very difficult to make glide properly. All
three of these problems are hard to fix later.
Weight and strength are tradeoffs. Reducing one usually reduces the other.
Weight must be controlled when building. This starts by selecting the right
wood. Many kits from big manufacturers have really awful wood. If it's bad,
replace it with better wood from a hobby shop or mail order supplier. More
on this later. Proper shaping not only improves the airfoil, but removes
excess weight. I prefer to build light, and then reinforce the glider with
composite materials, thus minimizing weight and maximizing strength.
In order to keep surfaces straight and free of undesirable warps, I
recommend the use of a building board. A scrap of kitchen counter, larger
than the finished model is perfect for this purpose. A scrap hollow core
door can also make a large workbench and building board. 2x4 ceiling tiles
work well, and you can pin plans to them easily, but they can be damaged
easily. The building board should have at least one straight perpendicular
edge. All planing, sanding, cutting, and gluing is done on this work
The flying surfaces of most gliders need to be airfoiled to work best.
Unlike other rocket parts, a glider wing needs a non-symmetric airfoil. The
standard fin airfoil shape, split in half, is a good place to begin. To
rapidly shape a wing airfoil, use a device called a razor plane. Much like
its big brother used for carpentry, this tool shaves off wood quickly. The
difference is that it uses a razor blade or equivalent to do so. Many
different types are available. My personal favorite is the David Combi. An
inexpensive nylon one is available from Master Airscrew. The cheap cast
metal planes that use double edge razor blades are usually of poor quality.
These and many other handy tools can be found in model airplane catalogs.
The SIG catalog in particular is an excellent source of many materials
needed to build and fly gliders, including these two razor planes.
Once roughly shaped, a sanding block is needed to get everything smooth. A
6" piece of 1x2 is perfect to wrap 1/6 of a sheet of sandpaper around (or
1/3 of a sheet around a 12" block). Use thumb tacks to hold the sheet in
place. The extruded aluminum sanding blocks are particularly nice for
airfoiling glider wings. Sanding across the grain removes wood fast, sanding
with the grain gives a nice final finish. Start with 100 grit, and work down
to 400. The stab and rudder are similarly airfoiled, usually symmetrically.
Note that Delta wing and canard (stab in front, wing in rear, like some of
the Rutan aircraft designs) gliders often need different airfoils. Consult
the instructions or plans for your model.
In order to be stable in glide, your glider will need dihedral. This is the
upward tilting or curving of the wings. Some designs use multiple joints,
trihedral or polyhedral. To do this, cut the wing in half (or thirds,
quarters, etc. as per the plan). A razor saw is the best tool to do this,
but a modeling knife and a straight edge will do. Tilt each tip up the
required amount on your building board. Use a handy scrap or a piece of 1x2
to prop the wing pieces up. Now bevel the root edges using a sanding block
and the edge of the building board so that they are once again perpendicular
to your work surface.
The two edges can now be glued together. Standard wood glues can be used for
this, either carpenters, CA, epoxy, or Amberoid or Duco. I particularly like
Amberoid or Duco cement for gliders because it can be dissolved to remove
parts that end up misaligned. For extra strength poke several pinholes in
the edges to be joined before gluing.
The wing, stab, and rudder are now glued to the fuselage of the glider. Take
care to align the parts accurately. Typically a design will call for a tilt
in the wing or stab, in order to make the glider gently turn in flight. This
prevents very long chases to retrieve your glider. Also designs will
frequently include a few degrees of negative incidence or decalage in the
stab. By putting the stab at a slight pitch angle to the wing, it aids in
the transition of the glider from boost to glide, and prevents the "death
dive" where the glider flys straight down. This angle can be set by tapering
the fuselage at the attachment point, or by gluing a small block at the
appropriate end of the fuselage to support the stab.
8.2.7 [How] Should I paint my glider?
Most competition models are not painted in a normal sense. Many gliders are
left totally unpainted. Some modelers will color the model with magic marker
or a thin layer of model airplane dope for visibility. Others will apply a
coat or two of clear dope to prevent warping. I personally prefer Japanese
Tissue and dope (discussed later), as it adds both strength and color to the
model, at a very minimal weight penalty.
Conventional finishing techniques of filler, primer, paint, and decals
should be left to models where glide performance is not a concern.
8.2.8 Can I convert a hand launched glider (HLG) to rocket power?
Yes. The cheap balsa "snap together" toy gliders (i.e. North Pacific) are
*NOT* strong enough for flight conversion; their wings are too thin and will
shread. Plans for Jetex models are usually too flimsy for model rocket power
[I've estimated that a Jetex motor is about an A 0.2-P in the NAR system].
However many HLG kits and plans are convertible. Also look at the Catapult
gliders, essentially HLGs flown with a fixed size rubber band instead of arm
strength. A wealth of HLG plans are available from the Academy of Model
Aeronautics (AMA), National Free Flight Society (NFFS), Zaic yearbooks, and
some of the other RC modeling magazines. I highly recommend the NFFS
newsletter, journals, plans, and publications as sources of free flight
Usually, all you need to do is to add a pop pod (or a fixed pod if you want
to keep things simple) to the HLG, and perhaps invert the rudder. The
references at the end of this part of the FAQ list several good HLG plans.
188.8.131.52 How do I attach a pop pod to a glider?
Some sort of positive hook is needed, yet it must be designed to separate
easily at ejection. Once common method is the "Piece X" or xerclod hook,
where a rhombus hook is cut from the fuselage and attached to the pop pod.
Use a razor saw for most of this cutting. The fuselage is then sheathed with
thin balsa or plywood around the notch. This creates a weak spot in the
fuselage where it can break, especially during trimming.
I prefer to cut the Piece X from the pop pod and glue it to the fuselage:
~ pop pod body tube |
\ pylon \
\ _________ \ sheath pylon with 1/64 plywood
\ / cutout / \ extend below pylon to overlap
\___/ /__________\ 1/4" of fuselage for alignment
\ Fuselage forward end
A common mistake is to have the pylon grain, be it pop pod, fixed pod, or
other design run parallel to the fuselage. It results from cutting the pylon
from the same stick as the fuselage. DON'T! This is bad for the same reason
you don't have the fin grain run this way, it can easily break off. For
maximum strength, both the pylon and the piece X should have their grain
running parallel to their leading edge. That requires discarding the piece X
cut from the pylon, and cutting out a new one, regardless of whether you cut
the X from the pylon or the fuselage. An acceptable compromise is to have
the grain run perpendicular to the fuselage, so the piece X is usable.
\ : : : :\
\ : : : : \ Better
\ : : : : \
\ \ \ \ \ \ \ \ \
\ \ \ \ \ \ \ \ \ BEST!
\ \ \ \ \ \ \ \ \
Other attachment methods use a dowel or pin, external hooks of thin plywood
glued to the outside of the pod/fuselage, nested square brass tubing (see
8.2.9 I'd like to design my own glider. How do I know if it will work? How do
I compute the CP for a glider?
First, build a few kits or plans and get some experience with gliders.
Designing a successful glider is a lot more complicated than designing a
successful rocket. Once you've mastered building, trimming, and flying some
existing designs you are ready to try your own.
Glider stability is similar to a rocket stability, but a bit more
complicated. The equivalent to a rocket Center of Pressure (CP) is called
the Neutral Point (NP) of a glider. There is an article on how to calculate
this in the 1980 MIT Journal available from NARTS. I've used a program I
wrote (FORTRAN-IV for RT-11 and VMS) in the early 80s to calculate the NP.
Versions of this program for DOS and LINUX are finally available on the net
Just as a rocket CG needs to be ahead of the CP, a glider CG must be ahead
of its NP for it to be stable. 10-20% of the wing chord (the distance from
the leading edge to trailing edge of the wing) is a good margin for free
flight models. RC models can get by with much smaller margins.
Here is a sample output of my neutral point program. The program itself is
based on a paper presented by Guppy at MITCON-11, and a later summary in the
The Flat Cat data is from the Quest model, emailed to me by Andy Eng. I make
no claim to its accuracy. I.E. if it's wrong, it's Andy's fault. Andy
specified all the surfaces as being 1/8" thick! I "corrected" this, making
the stab and rudder 1/16", which sounds more reasonable to me. Besides, the
thickness is just used to calculate the frontal area; it doesn't affect the
NP calculation. I was surprised to see the NP at 85% of wing chord. I'd
really like someone to try trimming this model with the CG at 70% back and
let me know how it glides.
Description: Flat Cat | |
Wing: Span= 15.500 Root= 2.7500 Tip = 1.3000 PSpn= 14.671
Swep= 1.4500 Thck= 0.12500 Dihd= 2.5000 Angl= 18.819 Frnt= 1.9375 >
MAC = 2.0250 Area= 29.710 AR = 7.2451 Xac = 0.42413 L =0.81490E-01>
Stab: Span= 6.5000 Root= 2.0000 Tip = 1.0000 PSpn= 6.5000 %Wng= 0.32818
Swep= 1.0000 Thck= 0.62000E-01 Dihd= 0.0000 Angl= 0.0000 Frnt=0.40300 >
MAC = 1.5000 Area= 9.7500 AR = 4.3333 Xac = 0.41667 L =0.65391E-01>
Fin: Span= 1.5000 Root= 2.0000 Tip = 1.0000 PSpn= 1.5000 %Wng= 0.75733E-01
Swep= 1.0000 Thck= 0.62000E-01 Dihd= 0.0000 Angl= 0.0000 Frnt=0.93000E-01>
MAC = 1.5000 Area= 2.2500 AR = 1.0000 Xac = 0.41667 L =0.30000E-01>
Front: Dia = 0.75000 Hgth= 0.50000 Thck= 0.25000
BstA= 3.0003 GldA= 2.4960 Bdia= 1.9545 Gdia= 1.7827 Semi= 1.1474 >
Tail: Momt= 6.0000 QCM = 8.4170 TVC = 1.3641 FVC = 0.43448E-01 Wash=0.70190 >
The Neutral Point is located at 85.38% ( 2.348 units ) from wing L.E. NPg = 1.1540
Stability factor 0.20 Put CG at 70.65% ( 1.943 units ) from wing L.E. NPb =0.99614
There are several good articles on Boost Glider Stability in old Model
Rocketry Magazine and Model Rocketeers. Reprints of many of these are
available from NARTS and/or NARTREK.
When scratch building, selecting good balsa wood is important. SIG has a
great reference on balsa grain and density in their catalog. Look for pieces
of wood with straight grain, and no knots or swirls. For wings and stabs
choose as uniform a piece as possible so you don't have density variations
in the surface. Also avoid splits and cracks. See also question #13.
There's an article in the MARS Pathfinder newsletter with a V-tail BG design
and calculations at: http://www.marsclub.org/path/MP15-3.pdf
8.2.10 What motor should I use to fly my glider?
Typically, you want a low average thrust and a short delay for a glider. For
example, a B class model would probably do better with a B4-2 than a B4-4 or
a B6-2. The Apogee 10 mm BP motors are ideal for small gliders. Be careful of
motors with large ignition spikes, like the A10-3T or C5-3, unless you want
to re-kit your model. Core burning motors, including most composite motors
are not usually suitable for gliders. The Apogee end burning composites: C4,
D3, E6, and F10, are ideal glider motors.
The new Quest Micro Maxx motors have sparked the development of some very
small lightweight gliders. See:
JimZ even suggests using Micro Maxx motors on some WhiteWings models.
8.2.11 This thing looks weird sitting on the pad. How do I launch a glider?
Since the motor is usually near the front of the glider, there isn't much
left of a 3' launch rod once you put a glider on the pad. Frequently the
glider will fall off the pop pod while sitting on the pad. The other big
problem is that once the motor ignites, the clips fall, and can catch in the
wings or stab of the glider.
The solution to all of these problems is to launch gliders from a "Power
Tower". This is nothing more than a 3' dowel with a launch rod on the top.
Sharpen one end of the dowel, and pound it into the ground. You can drill a
hole for the rod, or just tape it in place. I like to bevel the end of the
dowel at a 45 degree angle. A scrap ceramic tile with a hole drilled near an
edge makes a good blast deflector. Make sure that the exhaust is directed
AWAY from the glider, and not back into the wing! The pop pod now sits on
the deflector, and the glider hangs below the rod, against the dowel.
To prevent the clips from catching the tail, you can either tape the clip
lead to the dowel, or better yet, use a second launch rod about a foot away
as a gantry, so the clips fall away from the glider. A couple more rods are
handy if it is a bit windy to prevent the glider from blowing off the pop
pod, or twisting on the pad. Space them out near the wing tips.
I've gone one step farther, and made a 1/2 size version of a Chad Pad. The
base of the Chad Pad has extra holes in each "leg" for extra launch rods to
keep the wind from blowing the glider around, and uses another rod as the
gantry for the ignition wires:
KGB Mini "Chad Pad" and tower parts list:
1 4' 1x2 (I used poplar instead of pine)
1 1/4"x2 carriage bolt
1 1/4" wing nut ("V" in drawing)
2 1/4" washers
1 1/4" lock washer
4 1.25" screws or nails
4 16p nails (double headed nails are most convenient)
1 ceramic tile, or stainless scrap
1 3/4" or 1" x 36" straight dowel
1 1/4" T-nut
Chad pad crummy ASCII art: (folded for storage)
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The original chad pad was built from 8' of 2x4, I built a smaller one of 4'
of 1x2 for gliders. Take your 1x2 and cut it almost in half, with one piece
about 1/2" shorter than the other. From the short piece cut a square off
each end. Nail or screw the two squares to the ends of the now significantly
longer piece. Drill a 1/4" hole through the center of the two long pieces, and
put a carriage bolt up through the bottom, with a washer in the middle, and
another washer, lock nut, and wing nut on top. With the wing nut loose, the
whole thing now closes up as above, or opens into an "X". Drill holes in
each of the 4 ends for the 16p nails to add stability.
For the glider version, Bunny and I added a 3' dowel with a threaded insert
epoxied into the bottom. Cut the top at a 45 degree angle so the blast
deflector sends the exhaust away from the model (I use a scrap ceramic tile
or piece of stainless steel here) and add hole(s) for the desired rod
size(s). Remove the wing nut, and screw the dowel into the carriage bolt,
lifting the model up 3' off the ground. Perfect for gliders. Add some holes
along both base 1x2 for extra launch rods to keep the glider wings from
being blown around in the wind, and to use as a gantry for the wires.
Finish the whole thing as you choose to protect the wood. Bright colors or
Aerotech style hazard colors might be a good choice to prevent people from
tripping on it. Rust-o-leum BBQ black is a good choice to withstand repeated
8.2.12 My glider looped and crashed into the ground. What is wrong?
First check for a warp or misalignment in the wing or stab. These are the
most common cause of boost problems, and the reason that accurate building
is so critical. If anything is found, fix it.
Most gliders will have some pitch down at ignition and early boost, and
gradually change to a pitch up condition near burnout. This results in an
"S" shaped flight profile. If the deviation is minor, don't worry about it.
A slight roll during boost will keep your glider headed in the right
Models that have boost problems can often be helped with a longer and/or
heavier pod. Extending the fuselage to put the motor farther in front of the
wing also helps. A longer rod may help boost also, as will avoiding high
winds when launching.
If the model pitches down severely under thrust, the pylon may be too tall
or the thrust may be misaligned. If the model pitches up under thrust, the
pylon may be too low, or the thrust misaligned. If the model starts
straight, then starts pitching up, the wing lift is causing the problem.
184.108.40.206 How do I get the Estes Tomcat to glide?
I remember my first time judging a 4H rocket fair. I judged the advanced
group, and the Tomcat was one of the most popular models. I could easily
tell which models had already flown by looking for the mud and scratches on
the nose cone. every one seems to have trouble with this rocket.
Note that there were two versions of the instructions - a bunch went out
with a version of the instructions that would have you put far too much
deflection in the elevators, i.e. double what's needed. A single shim from
the stabilizer stock is what's required.
Here are some tips John Kallend posted to RMR back on
Tue, 2 Aug 94 18:31:38 GMT
"I have now had six "successful" consecutive flights with my latest Tomcat
(successful means no repairs required). I find:
1) The C5-3 is far better than the C6-3
2) Don't angle the launch rod into the wind, launch straight up. Have the
top of the model toward the wind - it will pitch "up" into the wind anyway.
If all goes well it will arc over inverted, into the wind and then roll
upright before the wings deploy
3) The model "flops" around on the launch pad unless you do something to
stop it. I put another 1/8" music wire rod into the ground, parallel to the
launch rod, to support the wing and hold the model steady before launch.
4) The model seems to suffer from spiral instability on the glide. This does
not really show up on the test glides (because they aren't long enough) but
both of my surviving Tomcats would drop into a steep spiral on the glide.
Fixing this would require a major re-design. Be very careful that your
stabilizers and vertical fins are well aligned. I also reinforced the front
of the body tube to avoid tearing when the nose cone hits the ground first
5) Both of my current models came out heavier than Estes suggested weight. I
don't know how I could have made them any lighter.
6) I think this model could really do with a low thrust D motor (say D6 or
D8). Anybody know of such a motor in an 18 mm size?
[Other reports indicate prangs on the Apogee D3 and shreads on the Aerotech
D21. No reports yet on the Apogee D10 which might be just what John was
And from a former R&Der Michael Dennett: "The Tomcat prototype usually flew
just fine in the hands of the designer. But it was marginally stable, and I
also saw many of them spiral in during testing. It suffers from no dihedral,
oversized vertical stabilizers (which generally results in tightening
spirals once initiated) and if finished nicely, high wing loading.
Mechanically it is an intelligent design."
And from the kit designer himself!
"Great care must be taken to balance for flight, balance side-to-side, and
to make sure the wings are not twisted, and that the hinge works well.
Prayer helps too."
8.2.13 My glider shredded. What is wrong?
It was either not strong enough, or the motor was too powerful. If the motor
was too powerful, then the fix is obvious: use a less powerful motor next
time. Beware of cored motors, they love to shred gliders. This includes the
ignition spike of the A10-3, B8, C5-3, and almost all composites. A few
composites, like the AeroTech/Apogee C4, D3, E6 and F10 are designed for
Also beware of violent ejection charges on fixed pod models. They can rip
the pod off the fuselage. Some reinforcing across the fuselage, pylon, and
pod will fix this problem. Also refer back to the discussion of grain
direction on pod pylons.
Sometimes the solution is as simple as ballasting the pod. Gliders are often
under optimum weight, so adding weight to the pod slows the boost, increases
the coast, can increase the final altitude, and is dropped off before glide.
I often crimp a few fishing split shot to the shock cord to add weight to
There are several things that can be done to strengthen gliders. Spruce is
often used for the fuselage to increase its strength, but at a significant
weight penalty. Wings can be made of thicker wood, although this increases
the weight of the glider. When trying to maximize performance, it becomes
important to select the density of the balsa used in your glider. Lighter
wood (6#/ft^3) will save weight, while denser balsa (10#/ft^3) is stronger.
Use the lighter wood for wings and stabs, the denser for fuselages, which is
still lighter than spruce.
You also need to consider the grain of the balsa. "A" grain wood has the
grain running perpendicular to the surface. It is very flexible. It is not a
good choice for wings, but is excellent for sheeting built up surfaces, or
rolling balsa tubes. "C" grain wood has the grain running parallel to the
surface. It has a mottled appearance, and is very stiff. It is ideal for
wings and stabs. "B" grain is between A and C, and should be used where
stiffness is not an issue, such as fuselages.
The SIG catalog is an excellent reference on the subject of balsa density
and grain. The balsa information from an old SIG catalog can be found on the
web at http://www.mentornet.org/balsa3.htm.
Higher aspect ratio wings are weaker than low aspect ratio wings. Try
redesigning your wing or tail to lower the aspect ratio.
An excellent way to strengthen balsa without adding much weight is to tissue
the glider wings. See below.
Two other ways to make lighter wings particularly on large gliders are built
up construction, and foam cores. A wing can be built of balsa strips, and
covered with tissue or Monokote. This can yield a very strong but
lightweight wing. Foam is commonly used in RC models, and can be used in
some of the larger gliders (C-D and up) covered with fiberglass or tissue.
Uncovered foam from meat trays can be used for some mini-motor designs.
These techniques are beyond the scope of this FAQ.
The leading edge of a wing is prone to nicks and dings from running into
things. This can be reinforced with a thin strip of spruce, or a thin piece
of nylon or Kevlar line glued along the edge.
For the ultimate in strength and low weight, all parts of a glider can be
reinforced with composites like fiberglass, carbon fiber or Kevlar. This is
applied either with Amberoid or an Epoxy resin.
I learned about composites from a book by Lambie, another by Rutan (yes,
THAT Rutan), and from the MIT folks including Mark Drela. Mark set several
indoor HLG records, worked on the Deadaelus and other human powered
vehicles, and lots of other stuff that used balsa.
Mark's Upstart-4 can be found in the January 1981 issue of Model Aviation on
page 52. It was probably one of the first IHLGs to feature carbon fibre.
220.127.116.11 How to tissue a glider
This is an art in itself. You will need some "Japanese" tissue (from SIG or
Peck Polymers) and some clear low shrink dope. I have found that SIG Nitrate
dope is less likely to warp the wings, and fills the pores faster. The
tissue comes in assorted colors to decorate your model. Use 2 colors, with a
darker color on the bottom, for visibility in the air, and a lighter color
on top for visibility on the ground. Green is a poor choice for the top, but
Blue surprisingly looks pretty dark in the sky. A couple primer coats of
dope are applied to the balsa surfaces. Another coat is used to stick the
tissue down to the balsa. More coats over the tissue soak through and bond the
tissue to the balsa, and fill in the pores.
Brett Buck describes Tissuing Glider Wings in a bit more detail: "For MR
sized models, Japanese tissue is probably the best commonly available
choice. It's available from Peck-Polymers, and many other sources.
To apply, put several coats of just-thinned-enough-to-brush clear dope, Use
SIG Nitrate, Brodak, SIG Lite-Coat, or in a pinch, Aero-gloss. DO NOT use
SIG Supercoat - it shrinks too much. Let it dry 4-8 hours between coats,
unless you're using Brodak (you only need to wait ~2 hours). When it starts
getting getting slightly shiny, that's enough.
Cut the tissue slightly larger than the area you want to cover. The tissue
has a grain to it. You can see it, but you will also note that it tears
easily along the grain but with great difficulty across the grain. The grain
should run along the long ways of the pieces, in this case spanwise. The
tissue also has a top and bottom. One side is very shiny and hard looking
and the other side is matte finished. Use the tissue shiny-side up.
Lay it down and smooth it out. Use it dry. Start in the middle of the area,
and brush a very thin mix of dope and thinner (mostly thinner) from the
middle out. It will run through the tissue and soften the underlying layers,
sticking the tissue down. Smooth it out as you go, and if there's a wrinkle,
put on a lot of thinner to loosen it up, and then lift the tissue and pull
out the wrinkle. It's very strong, and difficult to tear, so you don't have
to be too gentle. Once the whole area is covered, I like to go back over the
entire surface with more thinned dope, let it sit for a few seconds, and
then rub it down with a paper towel to really force the tissue into intimate
contact with the wood.
If you need to go around a compound curve, wet the tissue with water just in
that area, and pull away to stretch it around the curve.
Once you are satisfied with the covering, go around the edges of the piece
with 220 sandpaper to sand into the tissue to cut off the excess. This is
better than cutting it with a knife, since the slightly fuzzy edges stick
down better. Then seal the edges with more dope. Then flip it over and
repeat for the other side of the wing.
Once the whole thing is covered on both sides, put on a few coats of 50-50
dope. It will get more and more transparent for the first few coats. 2-3
should be sufficient, but 4-5 will make it very solid and can be rubbed out
if you choose.
If the wing warps due to shrinkage, it can be straightened right after a
coat of dope when it's soft. Once everything is dry, heat or steam will be
required. Beware of heat guns, as dope (particularly nitrate) is highly
flammable. For most thin glider wings, steam will work. For thicker wings
(like 1/4" balsa") steam will not work. In this case, wrap the wing with a
bath towel and then pour boiling water on the towel until it's soaked, let
it sit for a few seconds, then twist against the warp for a few minutes.
Then take off the towel. I had to do this just last week with my Ecee
I'm sure others will add to anything I've missed. This is the traditional
way of finishing any balsa part. If you want a good finish, this method
saves a tremendous about of weight, because trying to fill bare wood grain
with filler takes a lot more filler than than trying to fill tiny holes in
tissue. Not to mention that the filler inevitably shrinks down into the
grain after a while. It also adds a tremendous amount of strength compared
to the negligible weight gain.
An alternative material that I prefer in a lot of cases is .2 oz/square yard
graphite matte. This is available from Aerospace composites. Ask for "soft"
matte vice "hard" matte. Soft fills more easily. Apply with dope in the same
way (except for the water for compound curves). It goes around compound
curves much more easily than tissue, and is much stronger. It's about the
same weight once it's applied.
For larger models, replacing the jap tissue with various grades of silkspan
is preferred. This is particularly true if you have large open areas. It's
tougher and heavier than jap tissue and is applied wet. For almost any
rocket purpose, OO silkspan is plenty enough, but there are heavier grades
GM (Gas Model) or SGM (Super Gas Model). SGM is pretty tough stuff. All
tissue-type products add tremendous strength to the part. Iron-on or
synthetic coverings like Monokote, Solarfilm, Polyspan (polyester tissue)
are all very soft and will not help the rigidity very much at all."
8.2.14 The pod stuck on my boost/glider and the thing crashed. What is wrong?
You've just been shot down by the "Red Baron". If the pop pod stuck, try
sanding to loosen things up a bit. Or dust the mating surfaces with powdered
graphite, Teflon, or even talcum powder. Check the action of the pop pod
when deploying. Streamers or parachutes have a nasty habit of catching on
things that you didn't want them to, like glider wings.
Sometimes fastening the recovery system to the pop pod in a different manner
will prevent tangling. I use an external Kevlar line that is glued to the
pylon root, but use strapping tape to fasten the line to the end of the tube
just below the nose cone so the line is opposite the glider. That seems to
help, at least for me. Ballasting the pop pod can also help, especially if
ejection occurred long before apogee.
Some pop pod systems are specifically designed to prevent this problem, Try
one of them.
One I favor particularly on smaller gliders is to skip the pop pod and go
back to a fixed pylon like the old Sky Slash and Falcon. To keep it NAR
legal, you tape a small streamer to the motor casing, and wrap it tight
before installing the motor. Use a tube that is slightly loose inside to
allow for the streamer.
A mid ejection two piece pop pod eliminates the string that is the common
cause of the red baron. The down side is another small piece to have to
In the mid 70's Greg "Fat Albert" Stewart published his "Baron Killer" pop
pod. It shifts the motor back much like the original Astron Scout, and
tumbles down. Small fins on the pop pod keep it legal for competition. He
also used nested square brass tubing to attach the pop pod to the glider, a
very positive attachment. Danger! bad ASCII art follows:
====|__________ 1/8" square K&S brass tube with
3/32" square tube inside
________|______|______________ more 1/8" square brass tube
Another Red Baron proof pop pod is the shotgun cluster pod. Shotgun refers
to an over and under or side by side cluster pod arrangement, so named
because it looks like the business end of a double barrel shotgun. For B BG
you use a cluster of 2 A3-4T motors. The bottom one (i.e. closest to the
boom) is ignited on the pad. A 2" piece of thermalite in the nozzle of the
top motor is stuck in the exhaust of the first motor. It ignites the second
motor just about when the first one burns out. About 3 seconds after that
burnout, the first ejection charge fires, separating the pod, but deploying
NO recovery system. Thus no red baron. A second later, after the pod has
fallen free, the second ejection deploys a chute or streamer. It works very
nicely, especially when the alternative is to go to a fatter and heavier
motor casing (2 A3s vs a single B4). You can also cluster two motors of
different delay, and ignite both at the same time.
You can also have the opposite problem, where the pop pod falls off too
soon, sometimes under power. First check the fit. If it is too loose, use
tape to make it tighter. This could also happen at launch, where the glider
is blown off the pop pod by wind, or just after launch due to a structural
failure. Use a Power Tower type launcher to fly a glider and provide
additional support for the glider on the pad. Some pop pod hooks, like the
molded Apogee hook, are designed to prevent premature glider separation.
8.2.15 My glider glides like the space shuttle (or worse). What is wrong?
Unless you are very good and very lucky, your glider will need several
adjustments before it glides well. The process of making these adjustments
is called trimming. The goal is to get a glider that transitions quickly and
flies smoothly, gently circling overhead. If you are right-handed, you will
probably have best luck trimming your glider to circle to the LEFT. If you
are left handed, reverse all the following references to left and right.
All trimming is done with the model in glide configuration. For a BG, this
means without the pod, For an RG, it means with a spent motor casing
installed, and wing, pod, or whatever deployed as it will be in gliding
The first step in trimming is to locate the CG at the proper position. If
you are lucky, the instructions or plans will tell you where to locate the
CG. If not, you will need to compute the Neutral Point (CP), or use a
typical location like 1/3 of the wing chord from the leading edge. Gliders
are often tail heavy. Add weight to the nose if necessary to get the glider
to balance 10-20% of the wing chord in front of the NP.
All the rest of the trimming should be done by controlled warping of the
flying surfaces. Start by getting the model to glide straight, which is much
easier if it was built without any warps. In an open area gently toss the
glider forward, releasing it with both the wings and fuselage level. Note
its action. If the model dives (drops its nose), warp the stab trailing edge
UP a bit. If the model stalls (noses up, then suddenly drops, often straight
into the ground) warp the trailing edge of the stab DOWN a bit. The best
glide us usually right on the edge of a stall.
I like to warp both wing tip trailing edges up to prevent tip stalls, and
the center portion of each wing down to increase the wing lift.
Then add a left turn until the model has a slow flat circular glide. Some
turn is often added during construction by tilting the wing in the direction
of the desired turn, or tilting the stab in the OPPOSITE direction. Turn can
be increased by warping the trailing edge of the OPPOSITE wing down a bit. I
try to avoid warping the inner wing panel trailing edges up at all, as this
can lead to spiral dives. Turn can also be adjusted with the rudder.
For a left roll on boost, warp the left tip of the stab trailing edge up,
and the right tip down. This works at high speed, but has little effect at
glide speeds. Use wing warp, stab tilt, and a bit of rudder to increase or
decrease the turn as needed.
Try a few harder throws. The glider should quickly settle down into a flat
gentle circle. Continue adjusting the surfaces until you get this result.
Now you are ready for a serious hand launch. This is an art form in itself.
Throw the model up as hard as you can, at a 45 degree angle up and to your
right, and with the wing banked at the same 45 degree angle. The model
should slowly roll to the left, changing from a right turn to a left turn.
If you are lucky, the model will be gently circling 30 or more feet
overhead. If not, it probably smacked the ground, so pick it up and try
again. Go back and check the trim with a gentle toss, and if all is OK, try
again. You may want to vary the angles between 30-60 degrees each, until you
find what works best for you and your model.
Now you are ready for the first launch. Pick a reduced power motor, just
enough to get the glider to a reasonable altitude, and launch it. Use a
power tower as described previously. Carefully observe the boost,
transition, and glide. Watch out for a "death dive" where the glider never
transitions and comes straight down. This can be fixed with increased stab
incidence or warping the trailing edge of the stab up. Also watch for
"spiral dive" where the model turns very tightly and crashes into the
ground. This is caused by too much turn, or a wing that isn't producing
enough lift. Try reducing the turn or warping down the inside edge of the
Continue to adjust the flying surfaces until you get the flight you want.
Now move up to the desired motor size, and fly again. Soon you'll need to
read the answer to the next question.
Trimming can be very difficult in humid climates! At NARAM-30 in Huntsville
I had a hard time trimming my gliders. I'd toss one, then recover it and make
an adjustment. Toss it again, and it was better. Pick it up and toss it a
third time and it was just like the first toss. ALWAYS made sure that models
were well doped before trying to trim them, and do so before going to a
Of course, there's my NARAM-42 BGs. After building them, took the pair out
to the back yard, and gave each one a couple tosses, just to see how they
did. DEAD ON in trim. Spend some time in Canon City futzing around with one,
and accomplished nothing but making it worse! Put one in a little thermal
(nothing like my ELD model) and easily did 2 minutes on an A8-3. The same
model won B BG at NARAM-44.
Kevin McKiou's trimming advice:
1. Make the dihedral 15 degrees!!!! Last year I had prototype which just
would not trim out. It did death dives. It would go inverted at the top of
the hand launch (HL) and go inverted into the ground. It did all kinds of
crap I could not figure out. The dihedral was set at 12 degrees, which was
plenty for spiral stability, but not enough to make it really stable in the
transition on a HL. All I did was increase the dihedral to 15 degrees.
After that, it was easy to trim. It would roll out like a champ at the top
of the HL.
2. Make the distance between the wing 1/4 chord and the tail 1/4 chord about
50% of the wing span. This will be adequate for spiral stability, but not
3. Make the horizontal stab area between 15% and 20% of the wing area.
When I have gone below 15% I have had problems with excessive elevator
deflection required. Anything above 20% is unnecessarily draggy.
4. Make the vertical fin area half the horizontal stab area.
5. If you can calculate the neutral point, set up the CG so the glider has a
15% static margin as a starting point. If this works out, fine. It is
probably close the the safe minimum. If you can't calculate the static
margin, start with the CG at about 40% back from the leading edge at the
6. Trim the elevator so the glider *just* will not fly in a straight line
without stalling, no matter how slow you throw it. Remember to always toss
it at a point on the ground about 20 feet in front of you.
7. Now you want to induce a turn. Add about 10 degrees of horizontal stab
tilt to the right to induce a left turn. Add about a half gram of clay to
the left wing tip to get the turn started. Give it another slow toss
slightly down. If it glides into a left turn that is pretty flat, you are
very close to perfect. If it turns too fast, remove to tip weight. If it
won't break into the turn, add a touch of left rudder.
8. Time to throw it. Throw it up at about a 60 degree angle and tilted
slightly to the right. It should arch up, go briefly inverted at the top
and roll out in the opposite direction from which you threw it. Give it a
real firm throw.
If it kind of slid up and did not arch back, you have the CG
too far back. Add half a gram of clay to the nose and go back
to step 6.
If it definitely looped back on you, try again with a throw
that is a little more horizontal. If you just can't get much
height because it wants to loop back (usually into the ground),
the CG is too far forward. Remove a bit of nose weight and go
back to 6.
If it seemed to launch OK and pretty much stalled at the top
with a really slow roll out, add just a bit more weight to the
left wing tip and/or a touch more left rudder.
9. The glide after HL should be a big gentle circle to the left. If you are
not getting a turn, but the launch looks good, give it a bit more left
rudder. That should help it into the turn. If the model tends to glide too
fast in the turn, add a bit more up elevator. If it seems you just can't
get everything working quite right between the launch and the turn (e.g.,
glides fine, but wants to loop on HL) add wash-in to the left wing tip.
That is, bend the trailing edge down on the outter 1/4 of the left wing.
Now, as the speed builds, the lift of the outter portion of the left wing
wing increase more than the rest of the wing and forces it to straighten out
the glide a bit, slowing it down. As the model slows, the wing tip weight
and rudder will tend to turn the model back into the turn. Now you can
back off a bit on the elevator. Use this sparingly. You can over do it and
cause the model to tip stall. If the glider builds speed as it glides, with
no real recovery in a second or two, the CG is very likely too far back.
Add a half gram of clay to the nose and go back to 6.
That's about it. From this point, you will just have to try it, varying
each of the parameters to get a feel for what works well. If you work this
well, you should get very good hand launches and transitions to glide.
1994, 1996 US Spacemodeling team member
visit the Vectoraero website (http://members.aol.com/kmckiou) for RC Rocket
Glider kits and free plans
visit the US Spacemodeling website (http://www.spacemodeling.org) for info
on competition model rocketry.
Comment from Bob: I don't know if Kevin tried anything between 12 and 15,
but I've been using 14 for many years. Why 14? Well, it's actually
14.0362... Which is the arctan of .25. It's simple to lay out. Build a right
triangle that is 4" on the base, and 1" high. That's a 14 degree angle. I
use that guide to build my dihedral joints. It works for Micro Maxx or D
Here's a crude drawing. If the block is 1" high, then the extension is 4".
By making the base of 1/2" plywood you've got a good sized backstop for a
sanding block to sand the dihedral bevel into the wing root.
18.104.22.168 How do I trim a Flexie?
Flexies are very different to trim. I refer you to the master, George
From: firstname.lastname@example.org (GCGassaway)
Subject:Re: Newbee Flex-Wing BG questions Date: 12 Jan 1999 06:43:05 GMT
There is a trick to making flex-wings have good pitch stability without
having to resort to other tricks such as tails, canards, and weights.
About 20-25% back from the nose, use some very sticky tape such as a strip
cut from a band-aid (I use some good old sticky adhesive mylar but that's
not easy to find). Use the tape strip to pull the plastic taut into the spar
and another piece to pull the plastic taut into the right spar. The
remainder behind should be allowed to drape loosely so it billows with air
when it glides.
Since you will need to experiment, do not attach the tape down permanently
until you get the tautness just right for a good glide trim ( I usually only
have a small portion lightly stuck to the plastic, with the rest of the tape
strip peeled up into the air). After all, if you use the kind of thin
plastic as I use (1/4 mil dropcloth) once the tape is down good you will rip
the plastic before the tape will come up if you later want to try to adjust
the tautness and billow.
When the tautness and billowing are right, the taut front end acts as a
built-in canard, sort of like having a flying wing that has elevators on the
inboard leading edges instead of on the trailing edges (not that I can think
of any real flying wings that were like that). I won't get into it any
deeper since it is mostly just a matter of trying it and adjusting it until
it glides stably. Once you get in the ballpark, you can tell, though if
stalling persists you might need to add a little noseweight too (clay falls
off too easily, I often glue a scrap piece of spruce or something else, even
a piece of solder, to the nose center spar to move the CG a bit forward).
But you can experiment with clay at first to make sure it is a CG problem
before gluing anything. Sometimes to get a good stable glide I've allowed
one side to billow a bit more than the other, making the flex-wing glide in
a turn of about 10 feet in diameter. But too much billow on one side can
make it tend to spiral down. Again trial and error in learning will teach
far more than I could type about it.
Now, canards can do the job but they add extra complexity and difficulty.
Takes a lot less time to find out how to trim by this nose tautness and rear
billow method than do any actual design changes....which you would also
still have to learn how to trim out anyway.
More flexie trimming information can be found at
http://www.wizvax.net/jvincent/sd/sd980102/fw1.html and in NARTS publication
NIRA4 "Glider How-To Articles from the Model Rocketeer" for $3.50
8.2.16 My glider never came down and flew away. What is wrong?
If it went in a straight line, you need to re-trim the glider to circle as
it glides. Perhaps your field was too small. Find a larger place to fly.
If neither of these is the case, you probably just found a thermal. Air is
not static. It moves around due to uneven heating and cooling. A hawk
circling overhead, without flapping its wings is in a thermal. When air is
heated, it rises. When air is cooled, it sinks. Whatever is in that air
goes up or down with it, be it bird, balloon, rocket, or airplane. If the
air is rising faster than the sink rate of your model, the model will rise
in the air. In general, this is good, as it allows your model to fly much
longer. It stops being good when you lose the model!
This is a "good" problem. It means you've solved most of the problems you've
encountered, and have (had?) a pretty good glider. Picking thermals is an
art that is beyond this FAQ (but we'll try anyway, shortly). Now we have to
find a way to get the glider back. These devices are called dethermalizers
(DT) because they are designed to get your model out of a thermal.
This is done by transforming a good glider into a bad glider. There are two
parts to this transformation. The first is some sort of timer, to cause the
action to occur when you choose. The second is an actuating device that
de-stabilizes the glide.
Timers come in several forms. Most common is dethermalizer fuse. This looks
more like cotton rope, and burns very slowly, typically 1/4" per minute. By
having this fuse burn a string or rubber band, we can actuate a device in
flight. Be sure to use a snuffer tube (short piece of brass or aluminum tube
the extinguish the burning material) with the fuse, to prevent the fuse from
falling free and starting a grass file. Other more sophisticated timers are
built from small spring wound motors, or a viscous fluid like STP or silly
putty with a piston slowly moving through the fluid
Some are even electronic
There are many actuating devices used. The simplest is a drop weight. Since
we often need to add weight to the nose of a glider when trimming, this
weight can be dropped, with a string going either to the tail or INSIDE wing
(if you go to the outside wing, all you will do is change the glider from a
left turn to a right turn, or vice versa). By shifting the weight, the
glider will now severely stall (tail), or spiral (inside wing) into the
The "beer can" DT was popular at MIT because of its first step, empty a can
of beer! A piece of the aluminum can is deployed as a flap from the INSIDE
(turn side) of the fuselage. This acts as a drag break, and causes the
glider to slowly spiral down.
Often a DT consists of a flap, either on the wing or stab, that pops up and
alters the trim of a glider, causing it to spiral dive or stall. One problem
with these is that if not set properly, they can mess up the trim of your
glider, eliminating the need for a DT in the first place.
Another problem with many DTs, especially those that produce a stall or
gentle spiral, is that in a strong thermal, they may be insufficient to
recover the model. Finally, the DT action may bring the glider down so hard
that it is damaged on landing.
I like the pop up wing DT used on the Gold Rush (see reference below). The
entire wing is hinged, and pops up about 60 degrees. This effectively turns
the entire wing into a drag break, sending the fuselage straight down. The
model lands nose first, protecting the delicate tail from damage. A
variation of this totally cuts the wing loose, except for a string that ties
the wing to the tail. The fuselage falls like an arrow, nose first, with the
wing fluttering behind. Another nice feature for the serious competitor is
that the hinge pin can be removed, making the model very easy to pack for
22.214.171.124 So how do I find a thermal?
From: Mike Dennett
"Anyone interested in learning about thermals will find some good reading in
a copy of Dave Thornburg's "The Old Buzzard's Soaring Book". It describes
how model fliers can predict the patterns of thermal activity, and contains
lots of easily read material on the behavior of air in general.
is one source I found that lists them for sale.
Your description of the wind picking up again would indicate to me that the
lift is just downwind. The best seat of the pants indicator I have found is
the sudden warm, calm period (like you mentioned) that may be first
accompanied by a gentle flow of air in the opposite direction of the
prevailing breeze depending on its strength. That air is headed upwind to
the core of the thermal and then upwards. Good time to toss that hand launch
glider right about then. Or push the button. I imagine air headed radially
inwards towards the core from all directions, like a great vacuum cleaner
nozzle has descended from the sky and is traveling with the prevailing wind
Another article I found is at
Peter Alway writes in his unique but colorful style: "Bumbling into
Thermals: How to make your rocket go up after the parachute opens
It's all connected. The rolling of noodles as your soup comes to a boil, the
puffy clouds on a hot summer's day, the fine granulation on the sun's
visible surface, the slow grinding of continents, and the miracle of a model
rocket drifting up and away, never to be seen again. All are examples of
convection, a process that transports heat from the bottom of a fluid
upward. One sort of convection, called a thermal, is the key to success in
model rocket duration competition.
The NAR sanctions dozens of model rocket meets every year. Each meet offers
an assortment of events: spot landing, altitude, craftsmanship, and
duration. Duration events are popular because the participants can score
them objectively with nothing more than a stopwatch (Actually two watches
and two timers to operate them for each flight to improve accuracy and to
provide backup in case of a blunder). A contestant in a duration event is
usually worried about three factors: Weight of the model, aerodynamics of
the model, and air. Obviously, a lighter model will fall more slowly.
Aerodynamics can be as subtle as a glider's airfoil, or as simple as a
parachute's diameter. Only after the modeler builds and preps the model
does he worry about air.
The holy grail of duration flying is catching a thermal. Thermal is a
flier's term for the rising, warm air of a convection cell. You may have
seen a convection cell in a pot of soup heating up. As the stove heats the
bottom of the pot, the soup at the bottom warms up and expands, becoming
less dense than the cold soup above. The heavier cold soup falls to the
bottom, and the hot soup at the bottom rises. The soup at the top loses heat
to the air, cools, and becomes more dense, the soup at the bottom is heated
and becomes less dense, so the process repeats. In fact the process
continues steadily; the soup constantly turns over. Depending on the details
of the pot and the stove there will be a continuous upwelling of soup in the
center of the pot, and a continuous sink at the edges (with my gas stove and
a small pot, I actually get an upwelling at the edges and a sink in the
middle, but the process is the same).
Even though the sunlight that heats the Earth's atmosphere comes from above,
it warms the air near the ground from below. The sunlight passes through
clear air unhindered and heats the ground. The warm earth then transmits
it's heat to the air. Warm air near the ground heats up, expands, and
becomes less dense than the cool air above. The cool air sinks, pushing the
warm air up, and creates a convection cycle just like the one in the soup
pot. But without noodles, so you can't see it. Your task as a duration
modeler is to inject your rocket into the thermal, the warm, rising air in
the convection cell.
Not all thermals are created equal. Some are stationary, hanging over dark
asphalt roads, parking lots, or roofs. Others roll along with the wind. Some
are weak, some are so strong they become 'dust devils' that can pull the hat
off your head. Some are tiny, some grow so high that you can see their tops
in the form of puffy cumulus clouds. Thermals tend to be weak at dawn, and
grow stronger and more frequent on a sunny afternoon.
You have probably felt thermals without realizing it. If you've been out on
a hot day, you have probably felt the relief of a cool breeze out of
nowhere. That's the down draft of a convection cell, the 'sink' of a
thermal. That's exactly what you don't want to launch into. But what do you
want to fly into? How can you detect a thermal?
I confess that I'm not the world's best thermal spotter, but I have
techniques that are better than flipping a coin, and I have seen some tricks
that others use. They are a mix of rendering thermals visible and detecting
them by feel.
Some folks use a pole with a ribbon. They attach a 10-20 foot length of
audio cassette tape to the end of a 10-foot bamboo pole. As the tape blows
in the wind, they will watch for a moment where the wind lifts the tape
above the end of the pole. The updraft is a thermal, and that is their
signal to launch. I'm not sure that most thermals have really formed at just
10 feet up, but then again, the ribbon-on-a-stick folks tend to beat me in
Some people prefer a bubble machine to put some 'noodles' in the soup of air
that surrounds us. The principle is the same'rising bubbles indicate rising
Other modelers build little weather stations' a sensitive electronic
thermometer connected to a computer that records the pattern of rising and
dropping temperatures. When the high is 5 degrees over the low, you've got
something, and you launch. Immerse yourself in a combination of these
devices and you will learn to see thermals coming.
I've heard of the manly rocketeers who took their shirts off at launches so
they could feel the wind at their back and find thermals that way.
Naturalists will trust hawks and turkey vultures who love to circle in
thermals, feeling them out by the lift and warmth under their wings.
As for me, I use a strategy that is cheap, simple, and modest. I fly with my
brother, Bob, in a team called the Bumbling Brothers Flying Circus. While
Bob prepares his model and sets it on the pad, I pay attention to wind and
heat. It's hard to ignore the wind, but I also notice the little warmings
and coolings. Once the model is on the pad, I ask myself 'is it windier than
average at this moment?' If it is, we wait. I ask myself 'Is it warmer than
average right now?' If it isn't we wait. I rarely wait for more than five
minutes. It's a tough call, and I don't always get it right, but eventually,
the wind lets up, and I feel warmth.
I have a pet theory that the real lift hits at the end of the calm interval.
My theory is that the wind that comes blowing in has to go somewhere, and
the only place to go is up. At least one experienced flyer has laughed at
that one, so I might be full of nonsense. But at more organized contests
where everyone flies from a rack controlled by an RSO, that's a moot point,
because the process of getting the model off the ground can take so much
time that you are almost always at the end of the calm interval.
I'm ready, you call to the RSO
Modeler's ready on pad five.
Yeah we're ready.
OK, pad is ready with a an A8 is that an A8-3?
Yes it's an A8-3. I'm ready! you answer as you nervously feel a little gust
OK, ready on pad five. Oops do we have continuity oh the switch was on pad
four. We have continuity now. Timers ready? Yes we're ready
Yes! Yes! Fly it now! The breeze is starting to pick up is it starting to
cool down? Oh Kay. A eight three on pad five. Ready?
You can feel the thermal rolling past.
Fiiiivveee. Fffoooouurrrr. Threeeeeeeeee. Twoooooooooo
How can anyone count backwards so slowly! I'm losing my air
Ooooonnneeeee. Zeeeeeerrrrrooooo. Llllllaaaaaauuuuucccchhhhhh!
Whoosh. Pop. Unfurl Unfurl Unfurl Blossom.
It is satisfying to see a big silver parachute pulsate like a jellyfish as
it opens in a thermal--It's going up!
I love to watch a model rise on a parachute. It's almost like watching a hot
air balloon in flight. Sometimes the model goes forever, or at least it
rises until it is out of sight. I have seen parachute models disappear into
the bases of clouds. I have seen them float for half an hour. I will never
forget Bob Kaplow's NARAM egglofter that hung for half an hour over the
Pennsylvania mountains (coincidentally formed by the ancient collision of
crustal plates propelled by convection currents in the Earth's mantle)
before flying away beyond the horizon. Boost-gliders also can stay up for
many minutes under a thermal. Even a streamer model will catch a little lift
off a thermal and stay up longer than you might expect.
Thermals are a wonderful wild card in contest rocketry, though you can't
thermal away a model that sinks too fast'you need a light rocket with a lot
of wing or parachute area to catch an express elevator in the sky. Also, you
have to recover a model in each duration event if you want those miraculous
anti-gravity seconds to count.
Every part of model rocketry can be an opening on a new world. Scale
modeling has introduced me to the history of spaceflight and a deeper
understanding of design. Predicting rocket altitudes as a teenager prepared
me for calculus. I have come to see searching for thermals as a way of
understanding the motions of invisible air, like those wonderful cool
breezes. Recently, while visiting a local nature preserve, I saw a bald
eagle flap into the air, and then circle effortlessly upward out of sight.
Thanks to my experience finding thermals at rocket duration contests, I
could appreciate exactly what he was doing. When you catch your first
thermal, you might just feel like that eagle, a master of the air."
8.2.17 Glossary: (with thanks to AstronMike@aol.com)
Airfoil: Cross section shape of the wing surface. Glider wings are rarely
symmetrical, and for our models are mostly flat bottomed.
Angle of Attack (AOA): The angle of the mean chord line with respect to the
airflow, with zero AOA being defined as the zero lift angle of the wing.
More simply, it's the angle the wing hits the air.
Angle of Incidence: The angle between the wing and the thrust line.
Aspect ratio: The ratio of wing span to wing chord. AR = span^2 / area
Higher numbers tend to be more efficient, but can be weaker.
Canard: A glider with the stab in front of the wing. These usually have very
good stall characteristics. They appear to be built "backwards".
Chord: The maximum front to back length of the wing, usually the root where
it is attached to the fuselage. Also used Root chord, Tip chord.
Decalage: The amount of angle that the stabilizer is tilted from the angle
of the wing. This angle is usually slightly negative, either leading edge
down or trailing edge up. Used to give a very slight up elevator pitch to
the glider and help it recover from dives.
Dihedral: The amount the wingtips are raised from the wing root. Used to
keep the model roll stable in glide. A typical free flight model will have
about 15 degrees of dihedral, or about 1" for each 8" of span. Trihedral is
when you have three wing sections, the center section being horizontal.
Polyhedral is when you have four or more wing sections at different angles.
Anhedral is when the tips are pointed down, occasionally found on the stab.
Dive: When the nose of the glide drops in flight.
Fuselage: The glider body, usually a stick.
Incidence: see Decalage.
Laminar: smooth air flow over a wing with no disturbances. Not turbulent.
Lift: Upward force created by airflow as it passes over the wing.
Neutral Point: Is the glider CP.
Pitch: The rotational axis where the nose moves up or down. If you make a
"gun" with your hand, then extend your middle finger straight out, you have
the three axis of a glider. The middle finger is the pitch axis. The index
finger is the roll axis. And the thumb is the yaw axis.
Reynolds number: A dimensionless number which describes the type of airflow
over a wing, also used to scale wings for wind tunnel testing. The formula
for it is: Re=density(air)*velocity*length(chord)/viscosity(air). Re for our
models typically are under a million and are considered the very low
Reynolds number region.
Roll: The rotational axis where the glider leans towards one side or the
Span: The distance from one wing tip to the other.
Stabilizer (stab): the horizontal part of the tail.
Stall: When a wing suddenly loses lift. When this happens, the glider will
first nose up, then the nose will rapidly drop and dive.
Sweep: The amount the leading edge of the wing angles back from the wing
root. Sometimes the sweep will be negative, and the tip is actually swept
Tail spin: An antiquated term for what we refer to now as a "spiral dive".
It is not related to a stall or spin in any way. When this model suffers a
problem, it typically is a spiral dive, which can result from grossly
unequal angles of incidence between the tip sections on either side, or
excess noseweight, or both. (RobEdmonds)
Washin: The amount the wing trailing edge is bent down. This increases the
lift of this portion of the wing.
Washout: The amount the wing trailing edge is bent up, relative to the
leading edge. Not dihedral, but actual fore/aft warpage, usually to keep
whole wing from stalling at once. This decreased the lift of this portion of
Wing Loading: Ratio of wing area to glider weight.
Xerclod: The name given by the MITrs to the pod hook referred to by Stine as
Yaw: The rotational axis where the glider turns left or right.
8.2.18 References: (kits, books, publications, catalogs)
ARG Floater 30
Apogee Maxima pod hook
End burning composite motors
[Apogee carries some Edmonds and Holverson glider kits]
Estes [Refer to the JimZ web site for out of production plans
#2075 ARV Condor
#1284 Space Shuttle
Holverson Silver Hawk Flying Wing BG 13 mm
Swinger Swing Wing RG 18 mm
Zoomie Flying Wing BG 13 mm
MRC Thermal Hawk
Nano Rocketry tba
QCR Auta Sight FWs
Easy Slide RGs
Folded Wing RGs
Never Loop BGs
[QCR carries some Edmonds kits]
Quest #3002 Aurora
#3006 Flat Cat
Shecter Hornet Boost-Glider
Shadowcat with Parasite Boost-Glider
Dozens of classic kits and plans from old Estes and Centuri
catalogs and newsletters are available on the JimZ web site at
Name Class Source
---- ----- ------
Barber A BG Pop Pod SR Sep/Oct 1996
Beaker B BG Canard Pop Pod NARTS #NIRA1 $3
Challenger 1 A BG Pop Pod NARTS #NIRA2 $3
Confederate Angle A BG Pop Pod NARTS #NIRA2 $3
Czech Micro Glider micro Fixed Pod http://members.aol.com/GCGassaway/GENERAL/Czechmicroglider.GIF
D-Light D BG Pop Pod SR Nov/Dec 1997
Dragonfly A BG Pop Pod JimZ
Eiger 4 BG Fixed Pod http://www.nar.org/competition/plans/pdf/eiger25.pdf
Filly Willy Flim Flam B RG No moving parts NARTS #NIRA2 $3
Flanigan Flyer B BG Pop Pod NARTS #MIT-CN $5
Fly Baby C BG Pop Pod NARTS #NIRA2 $3 http://www.nar.org/competition/plans/pdf/flybaby.pdf
Flying Jenny A BG BiPlane JimZ
Fish & Chips 2 BG Pop Pod NARTS #MIT-CN $5
Gull C RG Swing Wing http://www.nar.org/competition/plans/pdf/gull.pdf
High Performance SparrowA BG Pop Pod NARTS #MIT-CN $5
Icarus X B BG Pop Pod NARTS #NIRA2 $3
Jabberwock 15 A RG Slide Wing T http://www.nar.org/competition/plans/pdf/jabberwock15.pdf
Julie Bird 7 A RG Slide Wing Box http://www.nar.org/competition/plans/pdf/juliebird7.pdf
Lumb Duck B RG Slide Wing T NARTS #MIT-CN $5
Lumb Duck 4 B RG Slide Wing T MR 3/80 pg 8-9
Manta (CMR) C BG Pop Pod SR 3/97 pg31
Millenium Falcon A BG Fixed Pod NARTS #NIRA1 $3
Nighthawk A BG Flying Wing JimZ
Nocturne B RG Slide Wing T http://www.nar.org/competition/plans/pdf/nocturne.pdf
Nymph 2 RG Slide Pod NARTS #MIT-CN $5 http://www.nar.org/competition/plans/pdf/nymph.pdf
Olympia 67 4 BG Fixed Pod http://www.nar.org/competition/plans/pdf/olympia67.pdf
Opel - FlexWing MR 2/80 pg6-7
Parksley Eagle A BG Pop Pod NARTS #NIRA1 $3
Pterodactyl F BG Parasite JimZ
Rebel A RG Slide Wing Box Apogee 12/75
Rocky Mountain Canary A BG Pop Pod MR 3/79 pg6-8 http://www.nar.org/competition/plans/pdf/rockymtcanary2.pdf
Seagull 25 A RG Slide Wing Box http://www.nar.org/competition/plans/pdf/seagull25.pdf
Seattle Special B RG Slide Wing Box NARTS #NIRA1 $3
Spittoon B BG Pop Pod NARTS #NIRA2 $3
Status-4 A RG Slide Wing T SR Winter 1995 http://www.nar.org/competition/plans/pdf/status4.pdf
Stiletto-B B RG Slide Wing T http://www.nar.org/competition/plans/pdf/stilet-b.pdf
Stiletto-C C RG Slide Wing T http://www.nar.org/competition/plans/pdf/stilet-c.pdf
Stiletto-D D RG Slide Wing T AmSpam May 1985 http://members.aol.com/RBGliders/Stiletto_D.htm
Stinger B BG AS 7/90 pg23-25
Swift B BG Pop Pod JimZ
Tapeworm F BG InternalParasiteNARTS #NIRA1 $3
Turnup A BG Pop Pod SR Fall 1995 http://www.nar.org/competition/plans/pdf/turnup.pdf
Vincent 4 BG Pop Pod http://www.nar.org/competition/plans/pdf/gnatrecordholder.pdf
Wasp A BG Pop Pod MR 12/70
Wolf C BG SR Summer 96 pg29-30
Wun B BG Pop Pod NARTS #NIRA2 $3
Xebec 3A A RG Pop Elevator http://www.nar.org/competition/plans/pdf/xebec3a.pdf
XP-2B B RG Swing Wing http://www.nar.org/competition/plans/pdf/xp-2b.pdf
XP-2C C RG Swing Wing MR 1/80 pg6-7 http://www.nar.org/competition/plans/pdf/xp-2c.pdf
XP-3 C RG Swing Wing AmSpam 7/92 pg21 & NARAM92 pg24
Name Source Size Type By
-------------- -------------- ---- ----- ------------
Arriba: MA 5/94 p??#759 ?? Catap Jean Andrews.
Athena * FF 11/90 p17 $3 24" HLG Mark Sexton #
Big Shooter FF 01/95 p6 18" Catap Bienenstein
Bolo FF 10/94 p5 18" OHLG
Built-Up-Glider NFFS $3 HLG John Thornhill
CalCat IV FF 12/94 p19 17" Catap Calvert
Canned Heat * NFFS $4 Jetex Don Chancey
Catelliptic FF 10/97 p13 18" OHLG Bennett
Catharsis BH-151 16" Bill Hannah
Challenger MA 8/85 p67 18"
Class A Glider FF 12/99 p4 12" Midwest kit
Class B Glider FF 12/99 p4 19" Midwest kit
Coot VI NFFS $3 19" IHLG Mike & Stan Stoy flapper
Copper Head FF 11/98 p12 $3 19" Stan Buddenholm
Crowbar 13 FF 06/95 p17 13" Catap Sonesen
Drifter 13 FF 01/00 p5 $3 13" Catap DeShields
Drifter 18 FF 03/98 p19 $3 18" Catap DeShields
Flash * NFFS $3 17" HLG Fast Richard Mathis
Flip #FF-14 14" SIG kit $3.95
Fluf-Duf * NFFS $3 IHLG Dan Belieff
Fly Baby FF 03/91 p7 14" B BG Russell
Fly Hi NFFS $3 HLG
Gil's Glider FF 03/98 p5 12" Canard Coughlin
Gold Rush MA 5/86 p64 24"
Good IHLG NFFS $3 IHLG Don Bal
Heat SeekerMkIV NFFS $4 Jetex Kem Whiting
Jet Tube NFFS $4 Jetex Richard Woods
Jupiter Moon FF 10/00 p5 $3 21" HLG Edward R Berray
Little Shooter FF 01/95 p5 12" Catap Bienenstein
Lo Tech FF 05/86 p7 14" IHLG Mike Reves flap
Lunchbox FF 06/86 p3 9" OHLG Oldencamp
Lynn-2 FF 06/91 p15 $3 20" HLG Kimball
MIG-29: MA 4/92 p??#713 13" Catapult
Mach Box BH-129 11" Jetex50
Max Flyer * NFFS $3 ?? HLG Ray Harper
Max Pak FF 10/96 p5 32" Catap Primbs
Merlin 2 NFFS $3 18" HLG Wiese (Campbell's kits)
Micro-Mini PearlNFFS $4 26" Jetex Stan Smith #
Nickel Glider FF 01/93 p21 13" IHLG Johnson
One Up FF 05/88 p5 18" Catap Lorbeicki
Padre's PasstimeFF 11/97 p23 20" Catap Johnson
Paper Glider BH-193 Jetex
Paragon MB6/77p60 #6773 18"
Pig Skin FF 11/98 p13 $3 18" HLG Stan Buddenbohm
Pigeon #FF-13 12" SIG kit $3.95
Plane Jane NFFS $3 HLG Mark Valerius
Polly * FF 01/97 p14 $3 18" OHLG Bill Blanchard MA May 1979 page 50 #263 #
Priceless Fun FF 02/98 p18 12" toy Billings egg crate lid
Punk Rocket FF 06/97 p5 18" Jetex Tomasch
Quantum 20 FF 12/97 p8 20" IHLG Surtees MA 5/98 #853
RPG FF 10/95 p15 15" Catap Sonesen
Rain Crow II: MA 1/83 #394 ?? OHLG
Roll Out MA ?/?? #201 18" OHLG pop-up dethermalizer
Roscoe 18 MA 5/86 p60#509 18" OHLG DT
Semi Pro MA 1/76 p22#124 17.5" OHLG pop tail DT
Shockwave * NFFS $3 ?? HLG Lueken
Sir Gruntalot FF 05/98 p12 24" Stalick
Slow Poker III FF 12/96 p7 24" IHLG Budenholm MA 6/92 #716
Stealth Glider: MA 5/91 #688 10" Catap foam/balsa combo.
Step Two FF 04/91 p26 15" HLG Edmondson
Stomper MA 5/86 p60#510 18" OHLG DT
Sub Sweep FF 05/88 p6 12" Catap Markos
Super Sweep 22 NFFS $3 22" IHLG Wittman
Suz Too NFFS $4 ?? Jetex Lewis
Sweepette NFFS $3 ?? HLG Lee Hines
Sweepette 18 NFFS J82 18"
Sweepette 19 NFFS $3 19" HLG Lee Hines
Tern II: MA 5/93 #736 18" OHLG
Texas Bo-Weevil NFFS $3 17" HLG Don Chancey
Thermal Piglet Campbell kit 18" Campbell's Kits
Thermic 20 FF 12/98 p5 17" HLG Jetco kit
Thiszit FF 01/01 p5 9" Catap Crosetto
Tiny Piglet NFFS $3 ?? HLG Campbell
Upstart-4 MA 1/81 ?? IHLG Drela
US Kid NFFS $3 ?? HLG Tom Peadon
WS-III NFFS $3 ?? HLG Joe Wagner
Wasp VI NFFS J85 ?? OHLG Mike Stoy MA 8/81 p57 #343
Z-21 FF 11/98 p13 $3 21" HLG Stan Buddenbohm
Zenith MA 12/91p61#705 18" OHLG pop wing DT
Zweibox NFFS $3 ?? HLG John Odenkamp
NFFS plans can be ordered from http://www.freeflight.org/ Most are $3.
* = NFFS Model of the Year winners
AMA plans can be ordered via http://www.modelaircraft.org/Plans/plansnew.htm
Most HLG plans are a single sheet priced at 3.75.
"Airfoils at Low Speeds" Selig, Donovan, Frasier SoarTech #8 1989
$20 SoarTech Publications, 1504 N. Horseshoe Cir., Virginia Beach
VA 23451 email@example.com Also see Dr. Selig's web site at
"Flying Hand Launched Gliders" John Kaufmann, William Morrow 1974
Now available in reprint from NFFS Publications see below for
address or http://www.freeflight.org/ $10 members $12 non
[IMHO an EXCELLENT reference on building and trimming HLGs - rgk]
"Handbook of Model Rocketry", G. Harry Stine, Wiley 1994,
"Hey, kid, ya wanna build a model airplane?", Bill Warner, 1991
TAB books ISBN 0-8306-1040-5.
"Model Aircraft Aerodynamics." by Martin Simons, Argus Press
(U.K.), Third Edition 1994; (probably)
"Model Rocket Design and Construction", Tim Van Milligan, Kalmbach
1995 firstname.lastname@example.org http://www.ApogeeRockets.com
"Throw it out of sight", Lawrence F. Abrams Dillon Press
Minneapolis MN 55415 ISBN 0-87518-247-X 629.133
[anyone know the title or source for this oldie???], Bill Winter,
[Many tool and woodworking books can be found in any public
library #684.08-.09; aeronautics books are usually around #629.133]
NARTREK, c/o Lew Proudfoot 310 Dover Court Allen, TX 75002
email@example.com or Dr40Lew@aol.com
NARTS, P.O. Box 1482, Saugus, MA 01906 firstname.lastname@example.org
NFFS digest, 3317 Pine Timbers Dr. Johnson City, TN 37604 $20/year
email@example.com or http://www.freeflight.org/
NFFS plans, 203 Chevro Lane, Bellevue, NE 68005
firstname.lastname@example.org or http://www.freeflight.org/
NFFS publications, P O Box 7967, Baltimore MD 21221
email@example.com or http://www.freeflight.org/
Zaic yearbooks, Model Aero Publications, P O Box 135, Northridge, CA
http://www.monmouth.com/~jsd/fly/how/htm/title.html how planes fly
http://www.nesail.com/trimhlg.htm trimming HLGs
http://naca.larc.nasa.gov/cit.html NACA bibliography
http://amber.aae.uiuc.edu/~m-selig/ads/coord_database.html Airfoil database
http://www.iit.edu/~kallend/rock.html John Kallend's rocket page
http://aeromodel.com/scat Southern California FF
Aerospace Specialty Products firstname.lastname@example.org
ARG, 130 Matheson Blvd East #10, Mississauga, Ontario, Canada L4Z1Y6
Apogee Components Inc., 1431 Territory Trail, Colorado Springs, CO
80919-3323 (719) 548-5075 email@example.com
Campbell's Custom Kits, P.O.Box 5996, Lake Worth FL 33461 305-968-1045
HLG Kits for Polly, Sweepette, Boll Weevil, and others
Or perhaps P.O.Box 3104, Muncie, Indiana 47307 -- (765)289-7753;
Eclipse Components, 570 Buckeye Dr, Colorado Springs, CO 80919
(719) 598-6105 firstname.lastname@example.org
Edmonds Aerospace, 13326 Preuit Place, Herndon, VA 22070,
Holverson Designs, Inc., 25075 Co hwy L20, Soldier, Iowa 51572
Model Research Labs, 25108 Marguerite #160, Mission Viejo, CA 92692
QCR, 7021 Forest View Drive, Springfield, VA 22150
Rogue Aerospace Corporation email@example.com
SIG, 401 S Front St, Montezuma, IA 50171 (800)247-5008
Shecter Rockets, 20505 E Clear Spring Ct. Walnut CA 91789-3887 ($1)
Vaughn Brothers Rocketry JerryVBR@tcsn.net
Copyright (c) 1996 Wolfram von Kiparski, editor.
Refer to Part 00 for the full copyright notice.